Okay I am a totally casual noob, have only 1 character, will never be a major player, but I am totally against this idea.
Part of the allure of this game is there ISN'T a cap like every other MMO out there. The sky is the limit.
The problem we're experiencing is that people are quickly getting insane stats e.g. palibashers.
That is not the fault of the limitless sky, because there are serious diminishing returns when it comes to stat gains. Every stat is both harder to get than the last one, and less effective (because of the "sqrt(everything)" system). So if Haven and Hearth had a SANE and BALANCED rate of progression, there would be no problem.
The fault lies in the fact that it is easy to bot/grind/exploit your way up at a rate that clearly isn't intended.
1. Remember the LP grinding before the curio system? Well hunger/FEPs can be ground just as hard. Devs need to implement something for food with a similar purpose as the curio system, to softcap how much hunger you can get in a certain time period. How about every hunger tick takes slightly more exertion than the last one, and every RL 24 hours that goes by makes hunger 10% faster.
2. Make botting illegal and nuke without warning cities that engage in it (to obscene and obvious extents). There will still be LOTS of botting but the effect will be mitigated.
3. Cheese. What the actual fuck?