SuperNoob wrote:per container you could steal up to 64 items and only leave 1 scent. so you take these 64 items and place them different places all over the world...person can easilly track your hearth and try to get vengance, but what of the people who like to track their items and get them back? can you imagine having your favorite pet rat/toad/rabbit stolen? 5 charges would never be enough to track it down if you only get 5 for each item taken and all items aren't in the same place...
if each item leaves a scent(the way it is now) but each item can only leave a scent once(the change) there is no way to spam scents, and there would then be no way to use this glitch to crash the server!
this is the optimal solution. it takes game mechanics back to the way they were(no silly HHP damage for every raider to cry about), but allows a way to control scent creation so it can't be used to crash the server.
There is way to spam scents that way, just dig tons of soil, put it in a container, take it out, dig more soil.
It doesn't really have to be 5 charges, just the normal theft-scent amount of charges per stolen item. Don't you think this is the optimal solution?