Geography of Interest | World 7

Forum for discussing in game politics, village relations and matters of justice.

Re: Geography of Interest | W7

Postby Vaku » Sat Aug 17, 2013 3:36 am

LadyV wrote:So the lone hermit who erects a village idol for safer movement in and out of their claim is now a public entity? Unless your going to verify who is or is not more than one person all you are doing is creating a list for raiders to go inspect and raid.


I'd like to believe that raiders are not the only resourceful demographic that plays this game. I'm certainly hopeful that this perception of the playerbase has the capacity to change during the length of World 7.

Going through the lengths of hiding your village may mean taking your hermit village idol underground. I'm not at this time interested in maintaining a subterranean database.

mvgulik wrote:Suggest your data is also put up as some data list (Table, DataBase)(data-file, spreadsheet, etc). For easy code processing of the data of course.


:P You're going to have to explain to me more of what you'd like to see in that respect. I only use spreadsheets as a hobby, so my experience there is limited.
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Re: Geography of Interest | World 7

Postby _Gunnar » Sat Aug 17, 2013 4:53 am

I dont think its too bad to have a list of village locations. You can bet that raiders pretty much already have this, since they are often pretty widely travelled - what they lack is information on who is in those villages, thank god. If someone wants to claim ownership of a village thats fine, otherwise it just has "misc. unknown inhabitants". I assume Vaku is not going to post information on security defects he finds in villages he comes across, so I don't really see the harm.
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Re: Geography of Interest | World 7

Postby Amanda44 » Sat Aug 17, 2013 5:39 am

Seriously - I strongly disagree! I don't care how many people tell you this is a great idea, it's not!

This game is pvp with permadeath and you are busy listing everyones villages with co-ords! I fail to see how that information helps anyone except would be raiders and new players wanting to avoid built up areas. If people want to make contact with other villages they can do so via the forum, pm, skype and more recently, the leaders conference, there is no need to know where every village is located on the map.

I am telling you now that I will be furious if you find my village and tell everyone my co-ords. For smaller groups, peaceful groups and hermits one of the safety nets is to keep quiet, keep a low profile and hope none of the bigger factions or raiding groups discover you, no chance of that now!

What you are doing is irresponsible and selfish - some raiders may be well travelled, others not so much, now none of them need to - they just need to come here and pick a village from the list. I hope you realise that if you list someone and they get raided because of it, it will be no-ones fault but yours!

I'd like to believe that raiders are not the only resourceful demographic that plays this game. I'm certainly hopeful that this perception of the playerbase has the capacity to change during the length of World 7.


Ofc they are not but they are a major part of the player base, you only need to read the forums and talk to people to know that, the nature of the game ensures this will never change and rightly so, therefore all you are doing is providing them with targets. I do not understand how peoples perceptions are going to change unless raiding becomes a thing of the past, surely you don't believe that will ever happen! Lol. Especially with your new and informative list of places to visit! :roll:

Going through the lengths of hiding your village may mean taking your hermit village idol underground.


So now you are even dictating how we play and form a village!

I'm not at this time interested in maintaining a subterranean database

Well, thank goodness for small mercies! :lol:

Your other thread is different, it's informative and interesting, not that this one isn't, it's just wrong.

It shouldn't be your decision to make, hnh is not your world alone.
Permission should most definately be sought from the village leaders as to wether they wish to be included in this project or not.
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Re: Geography of Interest | World 7

Postby _Gunnar » Sat Aug 17, 2013 5:47 am

is your village called "Amanda44ville"?

if not then you're probably fine :p

however at Vaku, you might want to limit the places you record, since its not of real interest where every hermit lives [to anyone except raiders]... but larger towns might be interesting i suppose.
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Re: Geography of Interest | World 7

Postby Seizure » Sat Aug 17, 2013 5:48 am

Well put... I wish I had the patience to point out the guys ignorance, but I cant seem to without just coming off as an ass and failing to make my point. :lol:
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Re: Geography of Interest | World 7

Postby CinderHeart » Sat Aug 17, 2013 6:17 am

heh, well said overall lassie! Well put!

Before seeing this from this guy's perspective which is a civilized notation I must add for his credit, it was only in his defense and in his moral common sense that listing others would maybe one day get them connected like a web! But from the barbaric notations. . .. ohohoho. Those are the humans that break up the web, try as they might in any possible way to destroy the spider networks, each and everyone of them for the lulz (at the most extreme sadistic parallel universe). But mildly they will of course only go for the big apple. *sigh* to put it as bluntly as a dwarven hammer, I say nay on this Roman forum.

The Barbaric kingdoms will come as an enemy to these places one day, at their own volition, for only the wicked will never rest. Reason why most raiders never get around to curbstomping every worthy village - raider region or not - in any world at all.

World 7 may be different yes, but for the worse, I forsee it. Just discontinue the project please! Rome wasn't built in a day Vaku! I implore you, stop this madness!
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Re: Geography of Interest | World 7

Postby Jadin » Sat Aug 17, 2013 7:29 am

You guys are directing your paranoia in the wrong direction. With the online map being available, the locations of the village idols are public information anyway, so what does the village name being listed here add for a raider to become interested? I enjoy reading the history thread and the geography information is necessary in order to better understand the history. Not every tiny hermitage village needs to be listed here but at the very least every larger town (i.e. anything with statues, banners, more than a few huts) and also smaller villages that make it into the history section for some reason.
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Re: Geography of Interest | World 7

Postby Vaku » Sat Aug 17, 2013 9:10 am

Amanda44 wrote:So now you are even dictating how we play and form a village!


It is true, I am creating a catalyst, encouraging the current playerbase to adapt. Choose to band together rather than further your isolation. Make contacts with your unknown neighbors. Create a central project for yourselves, one that is geared toward the defense of your supergrid.

One particular idea I have been sitting on is to suggest that combat oriented towns, both established and well-off, should send representatives to neighboring towns to offer one fighter from their town the opportunity to come stay with them and learn the ways of combat, supply that individual with important methods over the course of a week or more and finally set them off with some equipment. This would help in building a bond with that town, one that is strong and taught with loyalty being difficult to break. This is something that can be easily accomplished by Grey City, or Ainran or Lake Olympus.

As ties of loyalty become more defined, you'll find that the off chance of an offshoot raider will plummet even further, your defense network will become strengthened.

Open a dialog with towns from neighboring supergrids, create joint projects there as well. This is the opportunity for people with the capacity for leadership to stand up and guide their neighbors towards a better future.

You will find that as supergrids become more organized, you'll be able to take on greater projects with as much ease as your earlier projects, such as creating a supergrid storehouse for your area, or an established bootcamp/training ground/dojo. You can now develop and protect large walled enclosures. You will have the capacity to defend much larger settlements, with a much more numerous and combat savvy population. So what then if people try to contend with your settlements? You've not only the resources to repel them, but the confidence too.

It is true that I selfishly want to see social projects in this MMO. Towards that goal I'm going to provide the tools to the public. I'm going to continue on my end in streamlining the process to organizing large populations.

If you would much rather that the information found in this thread does not become public, then I can potentially take it down on the condition I am taken in by an established and well-off faction where I can then privately assist with streamlining their aims of conquest and civilization building. On that note, I accept taking in requests for my services as I will continue to do this activity, privately for a single group or publicly for all to do with as they see fit.
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Re: Geography of Interest | World 7

Postby _Gunnar » Sat Aug 17, 2013 9:32 am

i didnt realise your aims were so grandiose, i thought you were just having fun ^^
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Re: Geography of Interest | World 7

Postby Vaku » Sat Aug 17, 2013 9:44 am

_Gunnar wrote:i didnt realise your aims were so grandiose, i thought you were just having fun ^^


Well that too. Politics is entertaining. Every aspect of this game is pretty entertaining to me. :] All of it is an amusing hobby.
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