Remove the arrow quality capping the speed of the bow speed.
This is obviously not the case with slings and I'll leave them out. I'll henceforth only speak of Bows.
There is some caps that archers have to face:
Perc x Agi to deal damage: I'm fine with it.
Bow quality: For damage and aiming speed, I'm fine with it.
Marksmanship: I'm completely ok with it.
Ranger Bow: Need steel nuggets, dunno why but I'm ok with it. Its a nice limitation, only a few would be able to craft or buy a high q one.
But Arrows?
There are very clear limitations with stone and bone arrows.
Highq Stone availability. Nuff said about stone.
They cap Aim speed for some reason.
The only way to get good arrows are killing bears and even trolls(!!!), and even then they are capped with branch quality.
Only the speed matters and even with q400 chickens(holy shit) It would still be softcapped by tree,water,clay quality trio for better branches.
Getting high quality arrows dont even add much to the damage. q90 Rbow deals 900 base damage,q90 arrows ads 60 damage to it.
Fighters aren't capped that way. Every point they have counts and they can get better unshackled by resources.
Archers out there: Have you never said to yourselves:
"There, now that I have x Marksmanship I can't get better untill I get a better bow/bones". That's absurd.
I don't want a damage buff. I know decent quality steel plates makes arrows just brush to the side.
Only a few will have a highq Wbow/Rbow, let at least that be the archers's cap not the arrows.
Is there a way for Bow and Arrow to only softcap speed?
That way every point would definitely count. It would be awesome!
Thank you for reading this loooong wall of text.
tl;dr version: Archers are limited by resources while fighters are not.