Seizure wrote:So, hows Haven 2.0 coming?
Well, it's a bit as if we travelled five years into the past, when we were happy with just having a player object walking around the map. :)
Seizure wrote:So, hows Haven 2.0 coming?
loftar wrote:Seizure wrote:So, hows Haven 2.0 coming?
Well, it's a bit as if we travelled five years into the past, when we were happy with just having a player object walking around the map.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:Great! When do I get my pre pre alpha invite
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
jordancoles wrote:Great! When do I get my pre pre alpha invite
loftar wrote:Seizure wrote:So, hows Haven 2.0 coming?
Well, it's a bit as if we travelled five years into the past, when we were happy with just having a player object walking around the map.
Aokigahara wrote:For those of us who weren't around back then
loftar wrote:Aokigahara wrote:For those of us who weren't around back then
For anyone who's interested, some early milestones include the following (taken approximately from memory):
- Sometime in like 2005: Jorb starts presenting the idea to me.
- September 2007: Under the guise of "teaching him how to do it", Jorb tricks me into actually starting developing a simple single-player version. (Jorb has some stone-age mockup of Haven that he may feel free to post if he wants to.)
- Some month or so later: We switch to a client/server model.
- December 8th 2007: The characters Jorb and Loftar are born. A few weeks later they can walk around, chop down trees, and pick up the whole logs into their inventories.
- Spring 2008: Major rework of resource handling and switch to OpenGL.
- I think somewhere between here, cows are implemented, and their hides are made dryable and tannable.
- August 2008: The homepage is first made, with open registrations. Though noone registers. QQ
- October 2008: The combat system and accompanying death are implemented and by the hand of Jorb, the hearthlands are soon robbed of their innocence.
- More mechanics are added.
- Late May/June 2009: People actually start registering, arriving via SGA, wherein we participated.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Users browsing this forum: No registered users and 16 guests