New uses for agility stat.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New uses for agility stat.

Postby yingyanggamer » Sat Nov 09, 2013 7:18 pm

Currently the affects of the agility stat are increasing the travel weariness cap, decreasing enemy minimum ranged damage against their perception, and having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount. That's great, but I was thinking, couldn't there be more? Like, wouldn't it make sense for it to decrease the amount of stamina used when running, or maybe simply having the player move faster at the various walk speeds. What do you guys think?
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Re: New uses for agility stat.

Postby LordD1 » Sat Nov 09, 2013 8:17 pm

I've personally thought about this as well, however making higher agility allowing someone to move faster than others or using less stamina (allows to sprint for longer without drinking as much) all contributes to the fact of someone bot grinding agility foods to become impossible to catch. This would create issues with players being able to outrun opponents because of stats instead of running skills. Makes the game that much more dependent on bots. So, imo stupid idea. :ugeek:

Would be almost as bad as if they were to implement higher quality boats going faster than lower quality boats.
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Re: New uses for agility stat.

Postby yingyanggamer » Sat Nov 09, 2013 9:36 pm

LordD1 wrote:I've personally thought about this as well, however making higher agility allowing someone to move faster than others or using less stamina (allows to sprint for longer without drinking as much) all contributes to the fact of someone bot grinding agility foods to become impossible to catch. This would create issues with players being able to outrun opponents because of stats instead of running skills. Makes the game that much more dependent on bots. So, imo stupid idea. :ugeek:

Would be almost as bad as if they were to implement higher quality boats going faster than lower quality boats.


Well from what I understand, commiting criminal offences causes physical damage apparently, so maybe it could be altered to also slow you down temporarily?
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Re: New uses for agility stat.

Postby TeckXKnight » Sat Nov 09, 2013 10:57 pm

As it's already the most important non-crafting stat, I really don't think it needs any kind of buffs.
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