by Trafalgar » Thu Jun 18, 2009 7:27 am
SUMMARYish: Although H&H isn't a strict roleplaying game, I think it would be best to have rules forbidding multiple accounts, multiple people on the same IP (because that's the only way to detect multiple accounts by the same person without trusting the client), and giving items from one of your characters to another, and limiting the number of characters to 3 or so. Apply automatic bans on the account and IP if more than one account is found on at the same time with the same IP, or within a small timeframe. Remove the IP bans after a day. If new accounts on the same IP do the same thing again later, baninate with IP ban for 2 days, then 4, 7, 14, 28 (4 weeks), but no more than 4 weeks. The IP's former ban status can decrease by one every month or so, so that the database will eventually purge the level 1 IP ban histories after a month of waiting for the perps to come back. Prevent items produced by your characters from being used by any of your other characters by marking the creator in the item's data structure and comparing creator.account with characterUsing.account, and prevent characters from using anything within a three-screen or so radius of any of their player's other characters. It should show a message explaining why you can't seem to use things if you trip those restrictions. The unable-to-use-in-radius restriction should not apply to things you have created or were carrying, in case you're using a bow and have to defend yourself, or were carrying something and had to drop it.
The client could also send something like a salted CRC of the hard drive serial number or the like as an indication of whether someone might be someone who's supposed to be banned. In theory someone could modify the client or go through a proxy of their own design to get rid of this, etc, but they'd have to know how.
And thus the system is automatic, will not result in a plethora of permanent IP bans, etc. Thoughts?
Reasons:
If you want to know why I think that, and won't TL;DR on this huge amount of text:
2. I tend to reboot my router about once every month or two, in the event that it loses connection with the internet, which happens about that frequently/rarely, actually.
On the subject of multiple accounts per IP, in the UO shards I was ever staff on we had rules forbidding multiple accounts on the same IP without special permission, and a policy that if we saw multiple accounts on the same IP, we presumed that it was probably multi-account abuse, because the number of people abusing multiple accounts vastly outweighed the number of legitimate multiple accounts on one IP.
I also disagree with limiting accounts to only one character. However, I would not disagree with limiting them to 3 characters.
First, I think there needs to be rules. Without rules, anyone who gets banned will go "But there was no rule against it!"
I'd forbid alt-abuse, firstly, as far as passing items to alts and so forth goes, and using them to help each other, but I'd make it automated (Nexus War managed to accomplish this), but I wouldn't make it bannable.
If you make multiple accounts (to get around a number-of-characters limit, or to have multiple characters logged in at once), I'd consider that a servere offense, and bannable.
I would use the IP, even though you can have multiple people at one IP, mainly because I don't know anything about what Milaha's talking about. If it's better then sure, use that instead. It sounds far more difficult, and like you need actual people, however.
If there are multiple accounts on the same IP, perhaps surprisingly, or perhaps not, on free UO shards, in my experience most of the time it was one person with multiple accounts rather than multiple people on one IP. And he almost always says "Oh, that was my brother," although you would think that WOULD be the best story, right? What makes me sure that we weren't just banning innocent people? One of those shards had an application process with a character background/story, and some other stuff that I've forgotten. We checked the applications to compare them, and there's also that I saw it happen firsthand a few years earlier - Someone I knew with no brothers used that to explain away his mule characters, and the GM believed him.
Due to there being no way to tell whether someone was lying or not about them actually having a brother, besides spending hours watching the characters on the two accounts (which we didn't really want to do), we adopted basically a zero-tolerance policy. One account per IP, that's it. You have a brother? Well, I'm sorry. The other imaginary brothers were ruining the roleplaying and gameplay by muling and producing items for their mains which their mains couldn't produce. However, in our case, banning actually was a feasible solution, since you would have had to go through the application process again (and not get noticed as being the same person due to us having banned peoples' applications in a subforum so we could easily compare the people trying to get in against the ones recently banned) in order to get a new account. And most of the people trying to run multiple accounts were either too stupid to get through the application process again without getting caught, or they didn't even bother trying.
World of Warcraft on the other hand apparently encourages people to make multiple characters with different specializations and mail items between their characters, so it's got completely the opposite focus as far as alt-abuse goes... It says "Hey! Alt-abusers! OVER HERE! THIS GAME'S FOR YOU! IT'S NOT REALLY ABUSE!"
On that same shard, we also had rules forbidding having any of your characters anywhere near each other. And by near, I mean "on the same continent." We also had the Recall teleportation spells disabled, but that was because we didn't like players being able to *pop* around the entire world in the blink of an eye instead of having to walk, run (through extremely dark caves/dungeons if you're going to another continent), or sail a ship.