Daji's Graphic mod V.1.00

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Re: Daji's Graphic mod V.1.00

Postby Tonkyhonk » Sat Dec 28, 2013 1:16 pm

Daji! :cry: you have forgotten about xmas mod!!!
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Re: Daji's Graphic mod V.1.00

Postby teardrop » Tue Jan 14, 2014 2:08 am

i tried to open the download link and it says page not found what do i do
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Re: Daji's Graphic mod V.1.00

Postby borka » Tue Jan 14, 2014 3:10 am

Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Daji's Graphic mod V.1.00

Postby Daji » Tue Jan 14, 2014 1:50 pm

Hello, I'm not there this much I used to, some aspect of my hermit life make me less desirable to play

For the link I will try to contact Phades, or replace those by my own links temporally

Well to be honest, the new graphic engine of the "Hafen" made me doubt about the final goal of this Graphic mod, I could finish it to the maximum level of what I could do, or want to do?
but since I can't rely on any estimation release day for the new game I don't really know
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Re: Daji's Graphic mod V.1.00

Postby LadyV » Wed Jan 15, 2014 1:55 pm

Daji wrote:Hello, I'm not there this much I used to, some aspect of my hermit life make me less desirable to play

For the link I will try to contact Phades, or replace those by my own links temporally

Well to be honest, the new graphic engine of the "Hafen" made me doubt about the final goal of this Graphic mod, I could finish it to the maximum level of what I could do, or want to do?
but since I can't rely on any estimation release day for the new game I don't really know



Please continue Daji. I always liked your work and use it. :)
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Re: Daji's Graphic mod V.1.00

Postby banok2 » Thu Jan 23, 2014 6:50 am

I bought a graphics tablet yesterday and had my first go at trying to draw sprites and paint with one. this is my 2nd attempt to draw a tree:

Image

I think its decent for an early attempt but I'd like to improve, and i'm really unsure what resolution to draw at. I was wondering if you draw them at higher resolution and scale down or whether you draw the individual pixels?

I used photos for reference, and wanted to make higher resolution sprites. but I'm really jealous of your style and lighting :oops:

PS: how long vaguely would you say it takes you to draw one of your trees?
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Re: Daji's Graphic mod V.1.00

Postby jordancoles » Sat Mar 15, 2014 5:58 am

Bump
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Daji's Graphic mod V.1.00

Postby Drawman » Sat Apr 12, 2014 10:10 am

I am really bothered with the mulberry tree.
Its not possible to see it in its exact place, it seems as it is 1 diagonal square away from the exact place.
Will be too happy if you can fix it.

Except from that, i appreciate your work.
It's awesome.
:)
When The Power of Love, Overcomes The Love of Power; The World Will Know Peace.
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Re: Daji's Graphic mod V.1.00

Postby Flame » Sat Apr 19, 2014 9:44 pm

Daji.
Whould you give me a way to contact you? I may have a job for you. Not now, but is possible that my next work will be about pixel art and...
I really wanna work with you.

I'm doing mobile videogames for a small company. If you're not too busy, just let me know or give me a way to call you, in case you leave the H&H forum. :3
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Re: Daji's Graphic mod V.1.00

Postby borka » Sun Apr 20, 2014 1:25 am

Flame - check your PMs
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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