Handcuffs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Handcuffs

Postby Jfloyd » Fri Jun 19, 2009 4:02 am

It could be that if they're in jail they can't make another character.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Handcuffs

Postby Trafalgar » Fri Jun 19, 2009 5:22 am

So basically you're talking about being able to say "Okay, you can't play the game any more. At all. Until we say you can." I don't like the sound of that.
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Re: Handcuffs

Postby Jfloyd » Fri Jun 19, 2009 5:24 am

Trafalgar wrote:So basically you're talking about being able to say "Okay, you can't play the game any more. At all. Until we say you can." I don't like the sound of that.

Yeah, but that'd probably only be for murder.
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Re: Handcuffs

Postby Trafalgar » Fri Jun 19, 2009 5:30 am

And how will you prevent this:

*creates an evil character, who creates some handcuffs, knocks $RANDOM_RANGER_WHO_AVENGED_A_MURDER_VICTIM out, handcuffs $RANGER, kidnaps him, and stuffs him in a shack with a hearthfire inside the door so he can never escape*

(Presumably he has some assistance in knocking out the ranger, or it's an established evil character, or gets macroed quite a bit before doing the deed - to overcome the ranger's dodge/shield (presuming a hearthfire summon), that is)
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Re: Handcuffs

Postby Yolan » Fri Jun 19, 2009 5:34 am

RE: Jfloyd

This is basically punishing the 'player', not the 'character'. I can't stress this enough. If this game reaches a mature phase, there will be many players who intentionally make this distinction. That is, they will have characters who have very different personalities and attitudes. If I have a character who is a murderer, who then gets caught, this should have no effect on my other characters. It would be hard for me to take H&H seriously if this was not the case.

If murder was something a 'player' shouldn't do, there would be hard code against it. There isn't, and as far as I understand the dev's vision, there never will be.
Last edited by Yolan on Fri Jun 19, 2009 5:36 am, edited 1 time in total.
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Re: Handcuffs

Postby Jfloyd » Fri Jun 19, 2009 5:36 am

Trafalgar wrote:And how will you prevent this:

*creates an evil character, who creates some handcuffs, knocks $RANDOM_RANGER_WHO_AVENGED_A_MURDER_VICTIM out, handcuffs $RANGER, kidnaps him, and stuffs him in a shack with a hearthfire inside the door so he can never escape*

(Presumably he has some assistance in knocking out the ranger, or it's an established evil character, or gets macroed quite a bit before doing the deed - to overcome the ranger's dodge/shield (presuming a hearthfire summon), that is)

Well its been suggested that Rangers, when looking over a murder clue get excempt from leaving clues themselves. That'd be the only way this is implemented.
I think you should have to have the ranging skill as well to use this. Plus to make handcuffs un-escapeable, they'd be steel ;D
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Re: Handcuffs

Postby Trafalgar » Fri Jun 19, 2009 5:38 am

Note to self: If making an evil alt, be sure to make that alt a ranger so that they don't leave murder clues and get to use handcuffs to kidnap people.
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Re: Handcuffs

Postby Jfloyd » Fri Jun 19, 2009 5:40 am

Trafalgar wrote:Note to self: If making an evil alt, be sure to make that alt a ranger so that they don't leave murder clues and get to use handcuffs to kidnap people.

Gah, traf. You're making this diffcult. We get it. You don't like the idea.
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Re: Handcuffs

Postby StarChaser » Fri Jun 19, 2009 8:22 am

Jfloyd wrote:
Trafalgar wrote:Note to self: If making an evil alt, be sure to make that alt a ranger so that they don't leave murder clues and get to use handcuffs to kidnap people.

Gah, traf. You're making this diffcult. We get it. You don't like the idea.

He isn't making it hard. He is making realistic. Showing flaws in something that is heavily flawed doesn't seem to be making anything difficult.
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Re: Handcuffs

Postby Jfloyd » Fri Jun 19, 2009 8:24 am

But I want to stab spikes with chains through someones hands!
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