Game trailer:
http://www.seatribe.se/roligabilder/haven-2 (YouTube)
viewtopic.php?p=517027#p517027
by jorb » Wed May 20, 2015
- Game world: Can be rotated. (ang=90)
- Lighting: Ambient cloud shadows.
- Animals: Moose, rabbit, fox, bear.
Ground paving (no sound)
http://www.dolda2000.com/~fredrik/hafen/pss/pave
viewtopic.php?p=512618#p512618
by loftar » Fri Mar 27, 2015
- Automatic processing of multiple tiles by same action. (instead of one click per tile)
- (Paving, Planting crops, Harvesting crops, ..)
Planting crops (no sound)
http://www.dolda2000.com/~fredrik/hafen/pss/sow
viewtopic.php?p=512618#p512618
by loftar » Fri Mar 27, 2015
- Automatic processing of multiple tiles by same action. (instead of one click per tile)
- (Paving, Planting crops, Harvesting crops, ..)
Wall building (no sound)
http://www.dolda2000.com/~fredrik/hafen/pss/wall
viewtopic.php?p=512587#p512587
by loftar » Fri Mar 27, 2015
- Direct building of walls(extend) across multiple tiles. (instead of just one per tile)
Building: Direct.
http://www.dolda2000.com/~fredrik/hafen/pss/build-1
viewtopic.php?p=502571#p502571
by loftar » Sat Jan 03, 2015
- Resources for build taken directly from player inventory. (instead of first dropping them into the build post)
- Object: Rotation before build process. (ang=45")(+Rotation for way more objects.)
Building: Stockpiles.
http://www.dolda2000.com/~fredrik/hafen/pss/build-2
viewtopic.php?p=502571#p502571
by loftar » Sat Jan 03, 2015
- Resources for build taken automatically from nearby stockpiles.
- Object: Stockpiles.
Game preview:
http://www.seatribe.se/roligabilder/haven-1 (YouTube)
viewtopic.php?p=501160#p501160
by jorb » Tue Dec 23, 2014
- Tree logs release there resources per item. (instead of all at ones)
- Tree logs can be used by more than one character at the same time. (instead of by just one character.)
- Variable tree log falling direction. Ang<45" (instead of just one fixed direction)
- Crops Option: Harvesting All.
- Action: Jumping off cliff's.
- GUI: Smooth variable zoom.
- Flies: buzzing around some stockpile (?:food/meat/trash).
- Animals: +Moose, +horse (+horse-riding), beer, pig, frog.
- Sound: Ambient animals sounds.
- Lighting: Ambient cloud shadows.