LadyV wrote:jorb wrote:We've been developing, and here's what's new.
Mechanic Clarifications
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Each batch of a crop which is planted in the same area (roughly two minimaps), time (roughly five hours), and of the same type(carrots, peas, barley, &c), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. This was intended to reduce what we perceived as the simple hassle of having to inspect each seed stack individually, and then perform the rather boring operation of simply selecting the best one. If you wish to maintain different crop "strains" -- presumably to have more samples with different random seeds to select from when replanting -- you may do that by planting several different fields at distances in time or space. We are not entirely sure how farming and potential crop selection should ideally work to be the most fun and engaging. Feel free to discuss.
Not a fan of this at all. If I want seed diversity I have to create separate groups of two just to get different group that trend up. If I mass group they have the same q. So if one trend down they all do due to being adjacent. Honestly give me seed sorting i much rather have consistency than this. Even with its annoyances.
Oh fuck, and here I was mixing seeds of different quality variations with my highest quality seed to get more differently seeded seeds in my plot. I think the mechanic was a somewhat interesting initial stage of crop breeding and making WWWs useful beyond the start of the world. But I guess not.