Creatures do,
indeed require quite a bit of work on my part. Each creature has to be able to walk in eight different directions, which means, since some of the directions mirror, that I have to draw the creature walking in five. Each direction has eight frames of animation, making for a grand total of 5x8 = 40 frames/creature. In addition to that they need attacks, corpses, loot and whatnot. If the animations seem FUBAR in places, it's because some of them are real hatchet jobs. (My whining aside, implementing a new creature is one of the most rewarding things about developing this game.)
One could argue that it is entirely unrealistic for foxes to pose a danger to anything larger than a bunny rabbit in the first place. IRL, wolves do not attack humans. Does that mean that wolves shouldn't be as lethal as cyanide in Haven? Hell no. My wolves will put cyanide to shame. (And the Moonlit Wolf Cape will be one kick ass piece of gear.) IRL, any human with half a brain could probably kill a bear with equipment picked up at a local hardware store. IRL, humans are the top predators by orders of magnitude. One could argue that games are not intended as strict emulations of reality.
On the other hand, there is a declining return on the fantastical. Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense. One of the things I hate about fantasy and/or sci-fi literature is when fantastical elements are put in seemingly as ends in themselves. An overly healthy dose of the unrealistic simply makes it impossible to relate to and identify with, in any meaningful way, the story being told. The world cannot be so qualitatively different from our own as to make it impossible to understand.
Would being knocked out by a troll somehow make more sense than being knocked out by a lethal fox? Why? The question: Which is more realistic, a troll or a killer fox? could be answered in more ways than there are wicker baskets by the Ring of Brodgar.
Will foxes level scale? My opinion on level scaling is by no means set in stone. The wilderness is however intended as, and will remain, a challenge for players. I can however say that I would rather see the foxes level scale than implement the blue, green, yellow, purple, slightly tanish, nutmeg brown and pecan green foxes that are prevalent in so many other similar games.
...and that concludes my non-answer.
