Mini-announcement: Camera Control

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mini-announcement: Camera Control

Postby loftar » Tue Jun 23, 2009 5:06 pm

To reflect back on people criticizing the bad camera control, I've added the ability to switch between the types of camera controllers that Haven has gone through in its lifetime. To do so, type ":cam type" on the map view when logged in and playing. Replace "type" with any of the following:

"orig" -- The original camera control, which recenters the screen when you click to move.
"kingsquest" -- Wraps around when you walk around the edges of the screen. It is named so because it displays the world as "separate screens", so to speak.
"border" -- The current default camera control, which follows the player around the screen with a border and lets you drag the camera.
"predict" -- An experimental camera which we abandoned and went back to the "border" camera. It tries to predict where you're going, much like in Super Mario World, but in reality, it mostly makes you seasick.

Choose whichever one you like, and criticize them at will.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Mini-announcement: Camera Control

Postby Rift » Tue Jun 23, 2009 5:27 pm

wow.. those were really disorienting...
interesting to see though.
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Re: Mini-announcement: Camera Control

Postby moonshield » Tue Jun 23, 2009 5:29 pm

I prefer the border one over all of them, even though i can't stand it :/. I'd suggest a cam that always keeps the character centered, but still allows to look around.
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Re: Mini-announcement: Camera Control

Postby sami1337 » Tue Jun 23, 2009 6:10 pm

predict is kinda nice for walking straight ahead, but it's hard on your eyes when you change direction alot.
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Re: Mini-announcement: Camera Control

Postby kaka » Tue Jun 23, 2009 6:22 pm

When clicking on the mini map is eventually implemented, I suggest that that would trigger "predict"
and when clicking on the real map it goes back to the default.
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Re: Mini-announcement: Camera Control

Postby AlexFili » Tue Jun 23, 2009 6:36 pm

Out of curiosity, why isn't there one where the camera just keeps your character in the middle of the screen at all times. Isn't that the most obvious one to create?
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Re: Mini-announcement: Camera Control

Postby kaka » Tue Jun 23, 2009 6:52 pm

That type of camera actually has existed at one point,
so it *is* a bit odd that it's not in the list.
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Re: Mini-announcement: Camera Control

Postby loftar » Tue Jun 23, 2009 7:20 pm

kaka wrote:That type of camera actually has existed at one point

I think you've dreamt that. I, for one, have not written such a camera mode before. :)

I haven't done that because a) I've believed that player movement interpolation imperfection artifacts would make it unbearable and b) I've thought that it would be too hard to hit stuff on the screen while they're moving relative to the screen (in fact, the "predict" camera tries to keep the camera still while just walking on the same part of the map, though it doesn't do too well at it).

Due to popular request, however, I have added one now. Reload your client and try ":cam fixed" if you want to try it. You can drag the screen around as well, and the player will stay in that spot on the screen.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Mini-announcement: Camera Control

Postby Vattic » Tue Jun 23, 2009 8:03 pm

Cheers. Hehe :cam orig is what one of my macros does, but only when you hold alt and click.
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Re: Mini-announcement: Camera Control

Postby Krantarin » Tue Jun 23, 2009 11:01 pm

I really like ":cam fixed" . I think ":cam predict" is pretty interesting too... I'll switch between them.
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