>ranged damage from perc
Haha yes, finally an update that does something for me and makes perception useful beyond getting mad you don't find fates
jorb wrote:[*] Range on ranged weapons is now determined by the weapons' Essence, used to be Vitality.
Archiplex wrote:Was this a thing before? I don't recall my tests every showing anything other than a 17 tile maximum range, regardless of quality of arrows nor bows
loftar wrote:Just for the record, if the sling turns out to be good and fun, we are strongly considering converting arrows and spears to projectiles as well. It's kind of a trial project.
Granger wrote:Fuck off, please go grow yourself some decency.
loftar wrote:Just for the record, if the sling turns out to be good and fun, we are strongly considering converting arrows and spears to projectiles as well. It's kind of a trial project.
strpk0 wrote:loftar wrote:Just for the record, if the sling turns out to be good and fun, we are strongly considering converting arrows and spears to projectiles as well. It's kind of a trial project.
Spears perhaps are ok (though I don't honestly think many people actually use them), but with bows I would think the travel time would only nerf archery a decent bit.
DaniAngione wrote:Now that we're at it, could we get the opposite, then? Like, some sort of "desecration" scent that allows for an even stronger (1.5 for example) Nidbane if a corpse is destroyed/thrown in water/etc so it is impossible to bury it? Or maybe just "buff" the murder scent nidbane (just like it is debuffed by burying)
sabinati wrote:they aren't projectiles currently..?
Users browsing this forum: Python-Requests [Bot] and 75 guests