New Implementations and Key Fixes
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- Added an experience.
- Arrows fired into the water now can randomly appears everywhere in the world. Beware!
- Nidbanes are now invisible and fires lasers from the eyes. PEW-PEW
- When Nidbane passes through the creature or hearthling, it (creature or hearthling) dies
- You can now hide inside the cauldrons if they are empty and not fired. Tip: in case of raid - just hide into the cauldron. Also hearthlings who hide into the cauldron can be boiled now
- Boiled hearthling can be dried on the Herbalist Table. This gives nothing atm, but you can decorate your house's walls with Dried Hearthlings
- Added special command (type -returnmysack in the game console) to return bugged item (related to the inventory bug)
- We decided that heartlings progress too fast. So we nerfed all craft curios to 50% of they LP value. Also study time also increased two times. All forageable curios are now fate-dependant (except Dandelion, they are still non-fate)
- Curios now have a chance of 30% to study properly
- Added Honeybun stockpile
- Added Silver River Goblet stockpile
- Added new hat: Brick Hat. It can be crafted from sand, clay and bricks. Brick Hat gives a lot of armor, but you cannot move with speed greater then 2. Also, your visibility reduced by 2 times and you cannot lift items while wearing it. Brick Hat cannot be taken off. We also considering about other parts of Brick Armor set
- Male characters can now pee onto different objects if they drink water before
- Hearthling's urine can be harvested. You can evaporate it in the pan to create poisoning suspension. Poisoned food kill hearthlings without leaving scents
- You can now place steel bars into chicken coops to let your chickens be amazed
- Since this is a year of Monkey, we're added toques into the game. They are aggressive, attacks single targets with a big pack of creatures and throws poisonous callas. Wounds left by toques takes long time to heal up
- Brickwall can now be painted in any color (just 2.5$ for one segment, gates counted as 2 segments)
- If you will feed animals with single food type every time, they can become wild and loose all quality
- When you butcher animals you can find random loot, drowned in the water (just like with fishing)
- Added new cape from the pig hides
- Bees from the beehives can now knock characters. We've added new Beekeeper Suit into our shop if you will need to move your beehives.
- Since this update, if you running alot while wearing steel armor, you sweat and armor rusts and loose it's armor values
- Keyrings are 8*8 slots now
- Added new textures for Log Cabin's walls
- We had many discussions about siege system and have new ideas to try: Rams are now invisible. Invisibility is based on builder's Stealth value. Character with Perception higher then builder's Stealth can see such ram, and can destroy it if he has more Charisma then ram builder. All characters who use invisible ram also become invisible. To balance this, we've added invulnerable walls (maybe they even will be invisible in the future). You can convert default wall into invulnerable one with a special tool you can buy in our Game Shop (just 30$), or you can(not) find this very rare fate tool
- Since there are not many players left, we double subscription cost
Created by DPblH, translated by me, sorry for bad english
