Glorthan wrote:Duane wrote:1. If a claim's shield is broken and that shield belongs to a village, Everyone's characters who have logged out ON THAT CLAIM, with hearthfires ON THAT CLAIM, or with affiliations TO THAT VILLAGE are logged in, forcefully. If you right-click a village claim, you should be able to get Smell of Scoundels that lead to village members, and where they are. Alt-vaulting is CANCER. Being able to keep stuff safe without being in an area where you ARE safe is STUPID. Logging off should not keep you safe if you've put yourself in a situation where your safety is not guaranteed - through your own fault, the fault of others or the desires of others to take your safety.
Wipe out a village for a world, what a fun game.
If this was implemented as you said, what I'd do is not be part of a village, quite simply. Teamspeak would suffice for village chat, and just use a dummy village with banners to claim the outer wall with pclaimed plots, and you can log out off the claims with alts as well as mains. If you tried to stop this behaviour of alt vaulting I'd just make an outpost, store my alt vaulting hearthfires there, and walk the alts over to my base. If you made it possible to not log out on my crafters, I'd just never play again after getting sieged once. Having a forced mass genocide of every single member of your village if some NEET faction spends 12hrs camping (or bot camping) their siege equipment is the dumbest suggestion I've ever heard with regards to siege, no offense.
Then get rid of tracking the village members and the idea becomes reasonable? Good, we're all settled. Get to coding, Loftar, so I can love you that much more.
IF YOUR VILLAGE IS SIEGED, YOU WOULD/SHOULD HAVE TO RESPOND REGARDLESS.
IF YOU DID NOT RESPOND, EVERYONE WOULD/SHOULD BE DEAD REGARDLESS.
SIEGING IS AN ULTIMATUM, NOT A THREAT. SIEGING IS A DIRECT DANGER.
Something needs to be done about alt vaulting. Something needs to be done about risk/reward/return. Razing a city's wall shouldn't mean worthless alts with yeomanry could casually pop back on a few hours later and go about repairs. If a siege is bad enough, people should have to move. If you're on a node that you really want, too bad - apparently you couldn't defend it well enough, had no friends to help you in your fight and got wiped for existing on the sidelines.
And your character should get killed if all he is is an alt vault, or at least be at risk. Alt vaults remove ALL RISK and that's /retarded/.