Game Development: Sniffing Glue

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sniffing Glue

Postby Gauteamus » Sat Mar 13, 2010 2:50 pm

Thanks for the clarification, Loftar - nice update!
I was in a mild rage when I wrote my last post, what you saw there was me at my most sadistic, Kiddo :-)
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Re: Game Development: Sniffing Glue

Postby UnrealJake » Sat Mar 13, 2010 2:55 pm

I can't help but imagine a whole army of grievers marching along with pickaxes and rams... only for them to find out none of them have trespassing...
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Re: Game Development: Sniffing Glue

Postby ElGato » Sat Mar 13, 2010 3:26 pm

springyb wrote:Battering rams sound awesome. Hopefully this will give people a way to break out of getting gate trapped.

yeah but who stores 50 bones? >.>
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

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Re: Game Development: Sniffing Glue

Postby NaoWhut » Sat Mar 13, 2010 3:46 pm

I store 50 bones just on the off-chance
that i may get glue to eat...
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Re: Game Development: Sniffing Glue

Postby Potjeh » Sat Mar 13, 2010 3:55 pm

This is great stuff. The only objection I have is that both palisade and brick take 8 hours to break through with ram. Brick should provide a longer safe period IMO.
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Re: Game Development: Sniffing Glue

Postby ElGato » Sat Mar 13, 2010 4:08 pm

NaoWhut wrote:I store 50 bones just on the off-chance
that i may get glue to eat...

let me rephrase.
What normal people store 50 bones? >.>
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
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Re: Game Development: Sniffing Glue

Postby warrri » Sat Mar 13, 2010 5:33 pm

jorb wrote:We've also increase the soak value of walls. Palisades now soak 20, and brick walls soak 50.

Oh, and there's a battering ram (Build -> Tools), and you should now be able to destroy houses.

The battering ram can be operated by four people simultaneously, and needs to dry for eight real hours (One ingame day) before it can be used. The battering ram gives a base of 20 points of damage to which the collected (STR/10) of all characters operating the ram is added.

Enjoy. :)

The ram forfeits the brickwall buff by far. Thanks for making paperwalls into butterwalls, since you only need 75 strength per person now, which can be done 10 strength alts with bearcape and btt. 8 hours is a joke, just build it in the forest nearby and drive to the wall when its done.

Seriously why cant you just listen to the community and make a proper buff, i dont get it.
Yes im mad, since this is the only update for 2 weeks and its a fucking useless and even one that makes walls worse than they were.
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Re: Game Development: Sniffing Glue

Postby NaoWhut » Sat Mar 13, 2010 5:52 pm

I seem to remember the community
asking for siege engines to take down
walls easier, and for it to be harder to
just break a wall with your hands.

i dunno what community you people
keep reffering to
Last edited by NaoWhut on Sat Mar 13, 2010 5:56 pm, edited 1 time in total.
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Re: Game Development: Sniffing Glue

Postby Potjeh » Sat Mar 13, 2010 5:53 pm

Good point, rams should really have very limited range. Make them fall apart after moving x tiles, or whatever.
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Re: Game Development: Sniffing Glue

Postby VoodooDog » Sat Mar 13, 2010 6:03 pm

"haha"
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