Game Development: King's Bounty

Announcements about major changes in Haven & Hearth.

Re: Game Development: King's Bounty

Postby jorb » Wed Aug 31, 2016 7:56 am

Jesus_Smith_Nandez wrote:but the bonuses are based off of how many people there are in the realm, so more alts = more buffs, right?


Not at all. Where did you get that idea? (Edit: Eh, okay, "for anyone"... reformulated a bit in OP).

Each realm building ups the realm buff by +1 each to three different stats, quite simply. Any character on the realm claim gets the buff.
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Re: Game Development: King's Bounty

Postby jorb » Wed Aug 31, 2016 8:00 am

Astarisk wrote:I'm not really liking XP being used to influence combat. Between this, and the whole using XP to refill the bar.


I'm with you, and I'm not really looking to tie them too close together, but for this particular ability it seemed relevant to associate a meaningful cost -- to avoid spamming -- which is also available to nubs -- who are most in need of the ability. Will evaluate.

The ability is intended as a check-yer-privilege to horses. Feel free to let us know how it plays out.
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Re: Game Development: King's Bounty

Postby Amanda44 » Wed Aug 31, 2016 8:04 am

Thank you for the Kingdom icon and relevant info. :D

I do also think the rewards seem a bit low in comparison to cost and upkeep and was just about to echo what Astarisk has mentioned, but you have replied to that. :)
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Re: Game Development: King's Bounty

Postby zebratul » Wed Aug 31, 2016 8:05 am

jorb wrote:Added permissions settings to Realms. A pox on all of your houses.


Thanks jorb, love you <3
Last edited by zebratul on Wed Aug 31, 2016 8:18 am, edited 1 time in total.
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Re: Game Development: King's Bounty

Postby spectacle » Wed Aug 31, 2016 8:10 am

jorb wrote:That is true, and in that sense I'll concede the point. Perhaps XP both per Hearth and per Character is the best way to go. Will consider.

How about having members earn XP for their kingdom, while non members earn XP for whatever kingdom claim they are currently on?
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Re: Game Development: King's Bounty

Postby InvaderDoom » Wed Aug 31, 2016 8:13 am

I'm intrigued by the new Tanning Material. Anyone figured out the Exquisite Rot yet?
I just love to stalk the Jorbtar
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Re: Game Development: King's Bounty

Postby MadNomad » Wed Aug 31, 2016 8:26 am

jorb wrote:Image

nice statues
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Re: Game Development: King's Bounty

Postby ekzarh » Wed Aug 31, 2016 8:28 am

Lovely! Just lovely!
This time I really have nothing to criticize.
I like your new approach to development, when you throw in some new mechanic wich has little impact (realms which do nothing) and then slowly, carefully, add new, more serious features to it.

And it was also smart move regarding horses - you kept their usability in a peaceful life while nerfing the advantage of the mounted player over the lonely wandering forager.
Hmm... maybe just one thing - mounted player should not be able to dismount another player. Otherwise they would both use this Hearh Magic immediately making "mounted vs mounted" combat too seldom.

I will probably verify couple of my accounts tommorrow (monthly budgets, lol) just to support you. Even though when I actively play I use subscription anyway.
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Re: Game Development: King's Bounty

Postby jorb » Wed Aug 31, 2016 8:41 am

APXEOLOG wrote:I love the idea, but i'm not sure if it is worse the price. I don't know if it will be good for the new players under the realm protection tbh, but as experienced player i see no reason to spend so much resources and authority for +1 buff.


We could very well be off on the pricing or the size of the buff, or either, or both. We were unsure what was reasonable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: King's Bounty

Postby jorb » Wed Aug 31, 2016 8:41 am

ekzarh wrote:Lovely! Just lovely!


Awesome. Glad to hear it!
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