harvesting speed ups

Thoughts on the further development of Haven & Hearth? Feel free to opine!

harvesting speed ups

Postby theTrav » Tue Jun 30, 2009 11:46 am

It would be nice in the case of crops that produce multiple goods to be able to select which good to harvest, and leave the other good/s on the ground, eg, harvest TEA vs harvest TEA SEEDS vs havest ALL and harvest PLANT FIBER vs harvest FLAX SEEDS vs harvest ALL.

Additionally it would be nice if nature could cause more fiber to be harvested.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: harvesting speed ups

Postby Curudan » Tue Jun 30, 2009 3:21 pm

I think a better option would be to automatically plant one seed in that spot and then drop all of the other seeds.
User avatar
Curudan
 
Posts: 36
Joined: Sat May 30, 2009 4:02 am

Re: harvesting speed ups

Postby Vanigo » Tue Jun 30, 2009 6:47 pm

Also: A "harvest nearest plant" button so we can press one key instead of this "right click, left click, right click, oops-missed-the-plant right click again, left click" business.
Vanigo
 
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: harvesting speed ups

Postby Vattic » Tue Jun 30, 2009 7:17 pm

How about if you hold ctrl when you plant a seed it automatically puts another seed of the same type in your hand?
User avatar
Vattic
 
Posts: 232
Joined: Sat May 30, 2009 1:47 am
Location: United Kingdom

Re: harvesting speed ups

Postby KoE » Thu Jul 02, 2009 12:35 pm

Vattic's suggestion is something that's been floating around the corners of my mind that never did quite coalesce into a coherent thought. If I'm not mistaken, you can already do something similar while fueling fuel-able structures. Shift + Right Click would plant a seed and pop another one out of your inventory to hand just like the branches on kilns, etc. work now.
User avatar
KoE
 
Posts: 536
Joined: Fri Jun 12, 2009 5:01 am

Re: harvesting speed ups

Postby kaka » Thu Jul 02, 2009 1:30 pm

It will likely be implemented along with seed bags and the likes.
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: harvesting speed ups

Postby theTrav » Tue Jul 07, 2009 3:38 am

bumping and emphasising the second part

Nature skill should increase the amount of fiber and straw generated.

This is far more noticeable now that I'm mass producing cloth for banners
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 11 guests