jordancoles wrote:ricky wrote:So has anyone dropped a cupboard of leather balls in a cabin and tried to crash the game yet? I'm willing to bet it's within the realm of possibility
No but when I dropped 3 at once I noticed that 2 of them formed together and when I kicked them they both moved within the same collision box
Exactly --
and I've also noticed that balls doesn't push other balls. They just go through each other. Horses/animals doesn't push balls either - only if being ridden by the player.
So you can safely assume two things:
1- a ball can only "start" movement by player interaction. Once in movement, it will hit objects and animals - but objects and animals can't start its movement on their on.
2- a ball is - from the game mechanics' point of view - standing exactly at the same place where it was before it is kicked. The ball (in-game object/entity) is only relocated to its new location after the whole movement has been simulated and it stops.
This can be easily proved by doing the following test:
Two people. One clicks to get the ball to inventory, the other kicks the ball. The first one will just run where the ball was and, once they reach that position, the ball disappears (even if in movement) and they get the ball. If the ball stops before the player reach the former ball position, they'll be instantly directed to the new ball position.
These things would need to be changed a bit if we ever hope to have more meaningful ball sports in Haven