Zeler wrote:I think that if Jorb and Loftar accepted some invitation from top pvp dogs to some spars and general lessons of how combat looks, it'd be very benificial to delivering balanced, interesting and working combat system.
wonder-ass wrote:Zeler wrote:I think that if Jorb and Loftar accepted some invitation from top pvp dogs to some spars and general lessons of how combat looks, it'd be very benificial to delivering balanced, interesting and working combat system.
only way to remotely balance combat is if its not based on stats. a guy with 4x your stats will win no matter how good you are at the game.
Granger wrote: But I guess the devs will again settle on something that will guarantee you'll be crushed quickly the moment things start to go south for you...
wonder-ass wrote:Granger wrote: But I guess the devs will again settle on something that will guarantee you'll be crushed quickly the moment things start to go south for you...
thats how it should be tho. a guy wielding a massive battleaxe should be able to disarm you with 1 good hit there is no way a guy should be able to keep going after his leg got chopped off and the other is almost severed. tho you should be able to dodge it with enough skill with no problem or with enough armor to tank it for maybe a hit or 2. also damage from pvp should be permanent if you get cleaved and your arm falls off there is no way your gonna heal that. another idea i had with this system is that you can target body parts which will make combat much more interesting and add more complex depth to it. targeting legs makes the opponent slower but potentially giving the opponent openings to your head and upper body.
factnfiction101 wrote:^I agree with this guy.
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