Game Development: Lantern Footstool

Announcements about major changes in Haven & Hearth.

Re: Game Development: Lantern Footstool

Postby » Tue Jul 10, 2018 5:39 pm

qoonpooka wrote:Wait, you can destroy vines? Someone esplain how? Shift-clicking them did nothing.


Use destroy on vines to destroy them.

With this patch, you can now also shift-click with the destroy cursor to begin destroying all the nearby vines.
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Re: Game Development: Lantern Footstool

Postby iamahh » Tue Jul 10, 2018 7:14 pm

azrid wrote:
iamahh wrote:maybe the crucible could be used to destroy items, or some other kind of burning chamber

no
I am gonna take your high q trash and you are gonna like it.


another reason to add glue to cupboards ¦]

maybe 1 wax too, because you gotta finish those cupboards to look that good
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Re: Game Development: Lantern Footstool

Postby infectedking3 » Tue Jul 10, 2018 8:10 pm

Image
Fix for this when? just harvested a little over a cupboard of wax.

Edit: At least if you don't want to fix it, then increase the speed of kelp cream by A LOT, since it's almost equal to healing naturally SMH.
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Re: Game Development: Lantern Footstool

Postby Artemiswhb » Tue Jul 10, 2018 8:23 pm

infectedking3 wrote:Image
Fix for this when? just harvested a little over a cupboard of wax.

Edit: At least if you don't want to fix it, then increase the speed of kelp cream by A LOT, since it's almost equal to healing naturally SMH.

just kelp cream after every sting, it will only damage you for 3 at a time then
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Re: Game Development: Lantern Footstool

Postby infectedking3 » Tue Jul 10, 2018 8:39 pm

Artemiswhb wrote:
infectedking3 wrote:Image
Fix for this when? just harvested a little over a cupboard of wax.

Edit: At least if you don't want to fix it, then increase the speed of kelp cream by A LOT, since it's almost equal to healing naturally SMH.

just kelp cream after every sting, it will only damage you for 3 at a time then

inb4 next patch Kelp cream is included to the stacking process, smh.
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Re: Game Development: Lantern Footstool

Postby Artemiswhb » Tue Jul 10, 2018 8:42 pm

infectedking3 wrote:inb4 next patch Kelp cream is included to the stacking process, smh.

tedium is a feature ¯\_(ツ)_/¯
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Re: Game Development: Lantern Footstool

Postby infectedking3 » Tue Jul 10, 2018 8:46 pm

Artemiswhb wrote:
infectedking3 wrote:inb4 next patch Kelp cream is included to the stacking process, smh.

tedium is a feature ¯\_(ツ)_/¯

Working as intended. Not a bug.
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Re: Game Development: Lantern Footstool

Postby Aceb » Wed Jul 11, 2018 4:47 pm

Artemiswhb wrote:
infectedking3 wrote:Image
Fix for this when? just harvested a little over a cupboard of wax.

Edit: At least if you don't want to fix it, then increase the speed of kelp cream by A LOT, since it's almost equal to healing naturally SMH.

just kelp cream after every sting, it will only damage you for 3 at a time then



Well it speed actually doesn't even bother me. Logic hurts me. When I collect wax, I must use that wax to heal myself up.
A quest for a hat. - W10
Image
Haven't spawned yet
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Re: Game Development: Lantern Footstool

Postby Dakkan » Wed Jul 11, 2018 9:45 pm

vatas wrote:
Dakkan wrote:If it isn't really feasible for slime to be edible by cave hermits now that it's a liquid, could the cave lanterns be edible instead?

AFAIK slime is edible as long as it's full stack. (0.50kg) Canät confirm though, since I don't have character with Cave Hermit.


Image
At a table it's edible at any size stack, but not by menu ever which is when it was most useful for me, long wandering trips underground.
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Re: Game Development: Lantern Footstool

Postby Procne » Mon Jul 16, 2018 8:19 pm

Was there any info on how is the client rendering update going?
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