by kobnach » Thu Jul 09, 2009 7:02 pm
*sigh* I was so happy when I saw this update. New features! Ability to destroy the rubble littering the RoB area. And houses weren't made destroyable, so, I thought, my little vault was safe. Finally, an update that wasn't all about trouble making and trouble makers.
Unfortunately hearth fires are now destroyable - so now there is now nowhere one can leave expensive objects during lengthy transformation processes - wrought iron becoming steel, and silk eggs hatching. (At least the latter don't take so long, meaning it may be possible to hatch eggs on weekend days, if one is willing to monitor a session for most of one's waking hours - and not really play, since one would be idling by a group of herbalist tables.) Alternatively, of course, one can simply track down and murder whoever boosts one's proto-steel/proto-silk. I predict another surge of conflict.
The obvious correction, by the way, is to remove the ability to destroy hearth fires, until you implement some better security.