Simply as before: select one of the model, select materials for it.
Located here: https://carrygun.gitlab.io/hmdt/
Some notes:
1) Since all wood types have both texture types (outer and inner) there can be impossible scenarios. For example: you cannot have boards of beaver wood;
2) Some parts of the model are separated inside resource, while on server side they have the same resource type (you can report me such things, and I'll probably will fix them by merging).
You can request models (it is nice also to post their ingame resource name, if you know how to do this), renaming of meshes and changing default colors.