Granger wrote:Another strategy is to drop multiple claims (as they're quite cheap) in different places you deem interesting (in default size, just build the stake), when you name them you can check 8h later by looking at you mentory (deeds to destroyed claims will vanish) which of them have survived and (hopefully) pick a surviving one to expand, refill authority and build your stuff.
Sure- dropping 4000 LP each on a scattering of claims while also trying to scrounge LP for abilities while only having access to the lowest tiers of foraged and crafted curios because industry of any kind is near impossible without a claim- sounds like a hoot and a half.