Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby Sevenless » Wed Feb 13, 2019 12:14 pm

Soon as you have metal production rowboats are trivial to mass produce. 2 extra people or 2 crates seems like a decent upgrade imo.
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Re: Game Development: Pushing Millet

Postby Paranoid123 » Wed Feb 13, 2019 12:58 pm

Jesus fucking christ I don't know why you're so married to the idea of having the hunger bar remain a thing, specifically the 300% part of it (but the whole thing should go imo).
The satiations were completely fine, just revert that shit to how it was and then remove hunger completely and literally every single problem with the fep system will be gone.
Please think this shit through more, quests are still busted beyond all belief (do you literally want me to post some screenshots of the absolutely absurd rewards people are getting via quests that they've posted in the discords i'm in? i'm talking 312% hunger removal, 94k lp, +26 unarmed gild stones) and the longer they remain that way the more damage it does to the world. That's the type of shit that should be prioritized immediately, fucking nerf it into the ground even just until you've figured out some way to fix it rather than leaving it as it is, holy shit.
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Re: Game Development: Pushing Millet

Postby jorb » Wed Feb 13, 2019 1:01 pm

Paranoid123 wrote:Jesus fucking christ I don't know why you're so married to the idea of having the hunger bar remain a thing, specifically the 300% part of it (but the whole thing should go imo).
The satiations were completely fine, just revert that shit to how it was and then remove hunger completely and literally every single problem with the fep system will be gone.
Please think this shit through more, quests are still busted beyond all belief (do you literally want me to post some screenshots of the absolutely absurd rewards people are getting via quests that they've posted in the discords i'm in? i'm talking 312% hunger removal, 94k lp, +26 unarmed gild stones) and the longer they remain that way the more damage it does to the world. That's the type of shit that should be prioritized immediately, fucking nerf it into the ground even just until you've figured out some way to fix it rather than leaving it as it is, holy shit.


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Re: Game Development: Pushing Millet

Postby Mario_Demorez » Wed Feb 13, 2019 1:26 pm

Could you maybe remove pushing. It’s terrible. No cost. No risk. But super useful.
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Re: Game Development: Pushing Millet

Postby wonder-ass » Wed Feb 13, 2019 1:40 pm

i like the new push mechanic brings a bit of skill to the playground. tho as it is right now its kinda broken xd.
cooldown+stamina drain on the person performing the push seems like a good start.
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Re: Game Development: Pushing Millet

Postby Granger » Wed Feb 13, 2019 1:44 pm

jorb wrote:
Paranoid123 wrote:Jesus fucking christ I don't know why you're so married to the idea of having the hunger bar remain a thing, specifically the 300% part of it (but the whole thing should go imo).
The satiations were completely fine, just revert that shit to how it was and then remove hunger completely and literally every single problem with the fep system will be gone.
Please think this shit through more, quests are still busted beyond all belief (do you literally want me to post some screenshots of the absolutely absurd rewards people are getting via quests that they've posted in the discords i'm in? i'm talking 312% hunger removal, 94k lp, +26 unarmed gild stones) and the longer they remain that way the more damage it does to the world. That's the type of shit that should be prioritized immediately, fucking nerf it into the ground even just until you've figured out some way to fix it rather than leaving it as it is, holy shit.


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Re: Game Development: Pushing Millet

Postby Sevenless » Wed Feb 13, 2019 1:48 pm

To be fair, points that have been raised elsewhere and more politely several times.
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Re: Game Development: Pushing Millet

Postby Granger » Wed Feb 13, 2019 1:56 pm

Sevenless wrote:To be fair, points that have been raised elsewhere and more politely several times.

I didn't find that statement that unpolite, though there are quite some swear words... it dosn't attack the messenger. This hints that user nears being fed up with nothing happening regarding perfectly visible, obvious problems of the kind that is putting this world into a similar downhill tumble as the ones that made the past worlds unfun for quite some users.
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Re: Game Development: Pushing Millet

Postby rye130 » Wed Feb 13, 2019 2:14 pm

Saturations suck and don't work as they should. Their effect needs to be more gradual and not fuck you over if you randomly get unlucky eating one thing. Cooking 2 pieces of food and having the second only give you half the feps just because you got an unlucky roll is terrible.
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Re: Game Development: Pushing Millet

Postby Riou1231 » Wed Feb 13, 2019 2:31 pm

rye130 wrote:Saturations suck and don't work as they should. Their effect needs to be more gradual and not fuck you over if you randomly get unlucky eating one thing. Cooking 2 pieces of food and having the second only give you half the feps just because you got an unlucky roll is terrible.


This. It's especially noticeable when eating sausages. You could eat one sausage and suddenly your satiation is somewhere around 60% if your luck sucks. Even if we factor in drinks, if drinks still restore satiations at the same rate as before, then it's just going to be a total slog eating one piece of food and having to drink back up to 100%. I can imagine that someone is just going to make a script that makes their character drink back up to full satiations before resuming eating. It doesn't seem like an unlikely possibility considering how tedious eating is now.
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