MarcusXDead wrote:I’m kidna sad about the whole situation after reading the thread. I played the world 10 some time ago and decided to try w11 from the scratch, where everyone would be more or less equal. I now clearly see the problem - while scouting a lot, doing hard labor like terraforming and building palicade took a lot of energy most people from our group screwed up their hunger level a lot, while smarter people were’t doing any of it with main characters and simply created alts for everything that could affect your hearthling negatively. I feel very bad that I got myself into disadvantage while >playing the game as it was intended<. I agree that satiation debuff might have some impact on the situation but it doesn’t solve the problem of power gaming without consequenses. I was thinking about giving a debuff if the energy is full - but it’s useless as you can easy waste it for example by running around a bit on speed 4 and drinking. Maybe the hard labor itself should be stat-rewarding with random events then? Maybe it will get pro players to get off their chairs, or non idle characters to catch up. Won’t probably work for those who already have their bases built by theirselves. The other problem is that there may be non-power gaming players who just got home from work and want to join the game to get some stats and lp as the currently don’t have time to play, but will have it on weekend and want their char to grow without being left behind. I honestly see no easy solution, but I don’t like the fact that I’ll have to simply put more effort into cooking. It won’t really stop “glued to a chair” characters from getting their feps in any way, it’ll just be harder for me to manage food for a village as a cook. Boats nerf sucks as well, I agree that taxi system was usefull - you travel in one direction and leave the boat, go by feet and hearth back, and then someone can use your boat to travel in the direction you came from. I mean I suppose we can live with it, sure, but I don’t think I’ll put any effort into making those anymore as I’d rather use tar. And for any new hearthlings exploring and traveling will be a disaster as everyone (probably) will take their boats home. Overall this update struck me with 3 heavy nerfs, boats food and hearthfires, newly added stuff isn’t that amazing. I’m really sad and am thinking about alts army for every person I play with, makes me very sad but it’s more rewarding then “roleplaying”. I guess our miners will be happy tho, we got a veteran Grug who got over 10 concussions from collapses, even when using mine supports.
For game it is important for player to have some room for growing and feeling of mastery. If nab always plays as well as professional, then this game will be unable to retain veteran player because there is no reason to improve your own ability at the game. Regardless of how these game mechanisms are situated, you will be outplayed by better players. So I think you should not feel bad for being a nab now. If anything you should be happy that you have discovered more optimal strategy than one you are using currently. Now you have clear avenue for self improvement. If you are not interested in this, and rather will care for roleplay, then I think it is of no conern for you anyway. Roleplay will imply that you are deviating from optimal strategy for some whims. Of course you will be unable to compete with players that care only for numbers. This is fine if this roleplay pleasures you greatly. Not every player will be pleasured by caring only for his numbers.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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