Game Development: Jelly Kebab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Jelly Kebab

Postby Stoneface » Wed Feb 20, 2019 1:08 am

YAY down to only 30 wounds with today's patch from nigh 100, thanks J&L <3
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Re: Game Development: Jelly Kebab

Postby Epsil » Wed Feb 20, 2019 1:08 am

This puts bees further in the realm of "hope to dear god none spawn while you're raiding the first time or it's a skip," except the prerequisite to being able to TRY the hive is now a nearby burrow or cave instead of nearby water.

Hope something's in the works to be able to calm down bees directly, like smoking, since this update just makes it more restrictive RNG.
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Re: Game Development: Jelly Kebab

Postby Burinn » Wed Feb 20, 2019 1:09 am

DatSheep wrote:
Burinn wrote:Make jellyfish give you nerve damage.

Too soon, Burrin


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Re: Game Development: Jelly Kebab

Postby abt79 » Wed Feb 20, 2019 1:09 am

Karokan wrote:
abt79 wrote:Infected sore changes are nice, can't wait to see what epic unhealable wound jellyfish gives, thanks for making bees, which are already absurdly OP, worse.


Image

I wore gloves and didn't get stung.

Con debuff seems like the only thing stopping these from being very nice early game tho
Last edited by abt79 on Wed Feb 20, 2019 1:10 am, edited 1 time in total.
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Re: Game Development: Jelly Kebab

Postby Pupsi » Wed Feb 20, 2019 1:09 am

w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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Re: Game Development: Jelly Kebab

Postby DatSheep » Wed Feb 20, 2019 1:10 am

abt79 wrote:
DatSheep wrote:
jorb wrote:Right. Existing infected sores will have healed with this. You are welcome.

Do I sense Jorby perspiring over there? :twisted:
Also hey man I suggested hearthlings turning ashy black to indicate rage, but a certain admin removed that thread to hell. *Cough cough*

Also very naiceee update, this is looking good for food and new hunting adventures. Finally an auroch skeleton lmaooo. Keep up that good work boisss

To be fair the thread did kind of devolve. The implication of *ahem* dark-skinned characters being murderers seemed to arouse amusement in some people for whatever reason.


Heh, fair enough ;p HMU Jorb if you'd like to further converse about said opportunity *crosses fingers*
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Re: Game Development: Jelly Kebab

Postby abt79 » Wed Feb 20, 2019 1:13 am

DatSheep wrote:Heh, fair enough ;p HMU Jorb if you'd like to further converse about said opportunity *crosses fingers*


Such a visual indicator would be useful IMO. I know I'd don't want any "rage characters" in my peaceful huwhite neighborhood.
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Re: Game Development: Jelly Kebab

Postby Burinn » Wed Feb 20, 2019 1:14 am

abt79 wrote:Con debuff seems like the only thing stopping these from being very nice early game tho


HHP is for chumps.
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Re: Game Development: Jelly Kebab

Postby sunnyortego » Wed Feb 20, 2019 1:15 am

you got the pee animation, piss on jellyfish wounds to heal.
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Re: Game Development: Jelly Kebab

Postby Burinn » Wed Feb 20, 2019 1:15 am

sunnyortego wrote:you got the pee animation, piss on jellyfish wounds to heal.


Delete this.
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