Valnar wrote:Professional world also has cloud services like AWS or Azure, which is something that I'd imagine a game server would greatly benefit from.
Running a game server on aws or azure is pure madness.
They have shit performance and are NOT meant for game servers. They are also expensive af.
Dedicated server is just the best option.
https://www.ovh.com/world/dedicated-servers/game/OVH Is selling some "game" servers (fast ssds, overclocked processors), maybe its just a marketing gimmick, or then not. I think its worth it for loftar to check them out at least.
I know some people that have used ovh's servers for years and have not had any issues with them.
dullah wrote:Valnar wrote:
Professional world also has cloud services like AWS or Azure, which is something that I'd imagine a game server would greatly benefit from.
Yes, but these services aren't cost efficient.
The best, from both an economic and performance standpoint, is to buy your own server branded DELL or HP, and rent a rack in a datacenter.
Cloud services are often shitty virtualized servers with low performance specs, made for density.
Its not best nor the cheapest option really for such a small company as seatribe. Its maybe the worst option.
What if something breaks? You have to pay it, and overall, take care that the server hardware is running without problems. You also have to upgrade the hardware every now and then, something that you wouldn't have to worry about if you just rent a dedicated server.
Devs should use their time (and money) to develop the game, instead of messing around with their hardware.
In the professional server world, there aren't many SSD's, mostly because most server apps aren't that much storage intensive.
There are plenty of dedicated servers with SSD possibilities these days, been for years. I dont see how things that you said about professional servers and old grumpy databases running are relevant to the discussion in any means.