Sacraer wrote:wonder-ass wrote:idk i think a pvp cap and dungeon stat cap would be nice for balance reasons. you cant have balance with infinite stat growth.
for you who plays 30 minutes a day and only comes to fight
what's the point then evolve
wonder-ass wrote:Sacraer wrote:wonder-ass wrote:idk i think a pvp cap and dungeon stat cap would be nice for balance reasons. you cant have balance with infinite stat growth.
for you who plays 30 minutes a day and only comes to fight
what's the point then evolve
i mean id play way more if pvp wasnt a stat check just saying. instead of grinding day and night in a village youd go outside and fight over shit.
look at valhalla look at how fair most of the fights are usually there its so much more enjoyable when you have equal stats rather than someone having an extra 1k hp.it goes from stats to who has better teamplay.
Colin500 wrote:Bring back legacy combat with attack/defence bar, so that combat is less brainless ty.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:Colin500 wrote:Bring back legacy combat with attack/defence bar, so that combat is less brainless ty.
+1
loftar wrote:Ardennesss wrote:You couldn't spam attacks in legacy, if you chopped you had to refill your attack bar.
Is that really true? If you exhausted your opponent's defense meter, wasn't it at that point possible to spam attacks against him?
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