MagicManICT wrote:ChildhoodObesity wrote:imo they just starve themselves from pvp by having way too many fighters and still allying fighting groups hueuhe.
Am I wrong?
Well it would be nice for you and perhaps trollex too if you guys were right.
But the root of the issue is that due to having a small alliance, you already have over half the world of viable players.
And the core of that issue is that this game is not playable for the average person due to retarded mechanics.
If once upon a time we could get a nice combat system and many rebalancing updates regarding the other 80% of the game then perhaps one day new groups could even form who are not AD or hh.
Then perhaps the playercount would be above 200 (lol) for a long portion of the world and people weren't paranoid of dying to bugs or not being able to catch up.
There is insane amount of work yet to be done on this game if the aim is to make it great and playable for a bigger crowd than the same names world upon world upon world.
Instead of talking in this manner you guys reason in a way to form some sort of conclusion or verdict upon actions of AD this world.
In my opinion this world had almost no action.
Satiation system, stat scaling + questing made it so that pvpers did not want to PvP and the only happening were a few meteor fights before HH gave up.
And the reason they did not want to fight is one death means falling behind for the entirety of rest of the world (assuming your "enemies" don't quit out of boredom).
On top of this mining has also become more annoying for no apparent reason other than that Devs think being tedious equals "difficult" or something along those lines.
Oh wow this is already quite a wall of text and I haven't even talked about the inability to make any action because siege is even more retarded than last world plus you can't steal anything or perform a smaller crime because everything is behind a wall which needs to be broken.
Credos are also shit. I did many of them myself so I'm not just some guy shittalking without taking part in the content.
But I feel there are two choices; you are either irrelevant or you are overpowered.
Irrelevant compared to someone who has the credo done or alternatively if you both have it done then you're only equals.
Perhaps it would be alright if the path was less random than current state. But with so many things needing rebalancing and the idea of how to approach it not being clear yet I understand making it random is most contort and perhaps regard it as fair due to randomness punishing somewhat equal across the board.
But if only 5% of the players complete for example 10 credos, then the sample size is so small that being lucky is actually unfair towards the few people who are attempting to do the same.
Anyway my train was delayed so I wrote this book for you guys, we are like what, 2.5 years into a client update?
So I enjoyed the theory crafting but who are we kidding here
I have heart for the game but theres a point where realism takes over...