ubersheva wrote:what's grievous damage and how it was in world 10?
jorb wrote:
- When hitting a target, a comparison is also made between the target's Agility * Marksmanship, and your Perception * Marksmanship, which can further reduce your damage. Note that Marksmanship, thus, provides both the ability to defend against, and attack with, ranged weapons. Debatable whether this is good, feel free to have input.
Fostik wrote:Death mechanics means a lot for game mechanics. Since knock protection was implemented - game became harder in character developing, because devs are always lean on character immortality, so all new features or new world mechanics requires more effort from players, like mining hardness, ore depth, and so on, which makes game harder. It is also means that you need to do more job for you character development, and look at this shit - to dig better you need kill a vast amount of bears (just an example) while they can kill you on hunt. A thing that will give you +5 stats which means nothing for your development progress can literally kill you. And here i am not undestand how the heck you decided that this is a good time to make a step towards permadeath and knockout protection relief.
I dont care about pvp changes because i'd rather play session-like games to try pvp rather than lose my yearly progress, but you've ruined your PvE gameplay.
VDZ wrote:jorb wrote:
- When hitting a target, a comparison is also made between the target's Agility * Marksmanship, and your Perception * Marksmanship, which can further reduce your damage. Note that Marksmanship, thus, provides both the ability to defend against, and attack with, ranged weapons. Debatable whether this is good, feel free to have input.
Good or not, it's certainly not intuitive. How does marksmanship skill protect you from getting damaged by arrows (in a non-mechanical sense)?
VDZ wrote:Actually, why not just rename the skill to something more generic like 'ranged combat' if this change sticks? It would make more sense that someone skilled in ranged combat in general would be less affected by ranged attackers.
VDZ wrote:Eh, PvE still sounds a lot more forgiving than it was in legacy. I think this should be fine. You should be afraid of bears.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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