New Implementations
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- Added "Stoat", creature. The Stoat has a special winter hide known as "Ermine". The intention is for Ermine to be good. Added a gilding for it.
Key Fixes
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- Added support for dev changing of Realm names. The realm formerly known as ":falling: Player Population :falling:" is now known as "Balders Brå". The realm formerly known as "White Pride" is now known as "Pride". You made your bed, now lie in it. Should the ruler of any other realm wish to see a one-off name change, they may petition me in PM to do so, providing the alternative name they would like to use instead. Do note that I want the ruler to petition me.
- Vandalism is now always required to bash Realm authority objects.
- Personal Claims now have the same building restrictions as walls do, i.e. must be built more than three tiles away from water.
- The time required to ram a Personal Claim now scales with the claim's power level.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9 is the "Sleuth's Hat"
Store Description wrote:$9 No crime will escape the discering eyes of anyone with a keen enough eye to don the Sleuth's Hat.
All Gold & Silver subscribers have been awarded the "Sleuth's Hat". free of charge.
In the Pipe
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- Began work on, but did not finish, support for multiple bounding boxes of varying type, and of polygonal shapes, which would be useful for various things, like making better approximations of round objects, and having contextual bounding boxes for various things like dungeon creatures and such (you could, perhaps, walk through them but not put them into unreachable positions inside other objects, for example). One could perhaps even imagine trellises having no walk bounding box, but still prevent spamming a million of them in the same spot. Imagine that.
- Loftar is β-testing the client rendering rewrite, and making progress. Try it out! Actually getting this to a state where we can push it remains a priority.
- Time to... like us on Facebook?
Enjoy!