Game Development: Tough Cordage

Announcements about major changes in Haven & Hearth.

Game Development: Tough Cordage

Postby jorb » Sun Apr 05, 2020 9:12 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Tough Bark". Some trees (eg Willow, Cedar, Linden, &c), rather than having normal bark, now give "Tough Bark".
  • Added "Bark Cordage", string, made from Tough Bark.
  • Added "Lemon Fish", food.

Key Fixes
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  • The Realm ability "Last-minute Diplomacy" now targets a particular Authority Object with a pending challenge, rather than all such objects. Select object by clicking it, or the GUI arrow pointing the way to the challenge. Increased the base cost from 2500 to 5000. Fixed a bug with timer presentation sometimes not being accurately updated.
  • Hopefully solved some issues with characters being able to get stuck between ridges and objects, and unable to climb back up the ridge.

Small Fixes
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  • Increased armor penetration of arrows by +5%.
  • Decreased Boar Spear damage from 90 to 80. Decreased Boar Spear armor penetration from 20% to 15%.
  • Fixed an issue by which logs (or whatever) could fall on boats, and prevent entry into the boat.

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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Skipper's Cap"

Store Description wrote:Image$9 No landlubbers need bother donning the most seaworthy cap to ever sail the salty brine.


All Gold subscribers have been awarded the "Skipper's Cap". free of charge.

In the Pipe
-----------------------
  • Significant work on extending the bounding box representation to include polygonal and varied types bounding boxes. Should be deployable next week.
  • Loftar is β-testing the client rendering rewrite, and making progress. Try it out! Actually getting this to a state where we can push it remains a priority.
  • Time to... like us on Facebook?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Tough Cordage

Postby Robertzon » Sun Apr 05, 2020 9:12 pm

about time

whats up with the sea themed hats now
Last edited by Robertzon on Sun Apr 05, 2020 9:13 pm, edited 1 time in total.
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Re: Game Development: Tough Cordage

Postby Vigilance » Sun Apr 05, 2020 9:13 pm

Mediocre patch
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http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Re: Game Development: Tough Cordage

Postby Tiberium » Sun Apr 05, 2020 9:14 pm

Nice update guys
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Re: Game Development: Tough Cordage

Postby Ysh » Sun Apr 05, 2020 9:15 pm

Cool.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Game Development: Tough Cordage

Postby boshaw » Sun Apr 05, 2020 9:15 pm

Vigilance wrote:Mediocre patch

Buy the hat vigilance.
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Re: Game Development: Tough Cordage

Postby Kamekono » Sun Apr 05, 2020 9:15 pm

Great, more strings!
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Re: Game Development: Tough Cordage

Postby azrid » Sun Apr 05, 2020 9:15 pm

Nice more winter things. Still will take a break during it though.
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Re: Game Development: Tough Cordage

Postby noseelol1 » Sun Apr 05, 2020 9:15 pm

Glad to see some archer love, should raise the base dmg of ranger bow a tad imo.
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Re: Game Development: Tough Cordage

Postby IngloriouslyBad » Sun Apr 05, 2020 9:15 pm

whats with all the boar spear non-sense lately
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