Game Development: Circle the Wagon

Announcements about major changes in Haven & Hearth.

Game Development: Circle the Wagon

Postby jorb » Sun Aug 30, 2020 8:35 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Wagon Station", analogous to a Ship Dock, Wagons may now travel to the Wagon Station set as their Home station. Stations can be built most anywhere, but do not, unlike ship docks, confer any siege advantages to themselves or the wagon, so build them behind claimed walls.
  • Added "Encamp":ment option to Wagons. Wagons may now be Encamped, and, when they are, require Siege Engines to destroy. When Encamped, any draft animal pulling the wagon will be hidden inside the Encampment, and protected. There is a slight additional exclusion area around Encamped wagons which prevents building, to prevent Wagon walls, and the like.

Key Fixes
-----------------------
  • Added the ability to lock wagons. Note that only wagons with locks installed can be Encamped.
  • Added the ability to ride indefinitely in a particular direction with Shift+LMB to Wagons, analogous to how it works for other mounts.
  • Added a small exclusion zone for building around Border Cairns, to prevent shenanigans.

Small Fixes
-----------------------
  • "Knarr Dock" renamed "Ship Dock". Wrote at least one more description text for a building. Will try to add more of those, because I notice that it's pretty lacking atm.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Nightingale's Cap"

Store Description wrote:Image$9 Somewhere in the cool of the night, a bird sings softly of adventure, of wondrous things, and of love that conquers all.


All Gold & Silver subscribers have been awarded the "Nightingale's Cap". free of charge.

In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • An update to the server-client protocol is the next project in the pipe. It is a relatively limited scope project to allow for better definitions of objects in relation to other objects (E.g. bubbling retort standing on lit tripod burner with variable materials, standing on an Alchemist's table. That kind of stuff). One upside is that it could allow us to add variable materials to tools and equipment. This is necessary for the next project after, namely Object Controlled Objects, which we consider the next major milestone in development.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Circle the Wagon

Postby Hose » Sun Aug 30, 2020 8:35 pm

Issa patch, pog!
Image
Hose
 
Posts: 180
Joined: Sun Apr 22, 2012 4:45 pm

Re: Game Development: Circle the Wagon

Postby Hauk » Sun Aug 30, 2020 8:38 pm

Nice one!
Hauk
 
Posts: 11
Joined: Thu Jul 25, 2019 4:11 pm

Re: Game Development: Circle the Wagon

Postby SnuggleSnail » Sun Aug 30, 2020 8:39 pm

jorb wrote:[*] Added a small exclusion zone for building around Border Cairns, to prevent shenanigans.


My brimstone... :(
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2434
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Circle the Wagon

Postby Dondorion » Sun Aug 30, 2020 8:43 pm

So custom clients are working again?
Dondorion
 
Posts: 51
Joined: Wed Feb 17, 2016 3:31 am

Re: Game Development: Circle the Wagon

Postby loftar » Sun Aug 30, 2020 8:45 pm

Dondorion wrote:So custom clients are working again?

If you're referring to the previous problem of cached resources, you'll need to clear your cache to make them work again. Just make sure to export your map before doing so, since the cache directory includes all map data. If you're referring to something else, you'll have to enlighten me
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Circle the Wagon

Postby Apocoreo » Sun Aug 30, 2020 8:47 pm

Good update, much requested, 10/10, deff makes up for the rollback.


Oooooone related request, can we remove have the sound effect that plays every time you move on a wagon? I usually disable those sounds for long journeys, and I'll be using wagons way more with this update!
i like game grumps


#1 Moloch acolyte
User avatar
Apocoreo
 
Posts: 743
Joined: Wed Feb 02, 2011 4:33 pm

Re: Game Development: Circle the Wagon

Postby Mervin » Sun Aug 30, 2020 8:53 pm

Great update! Wagons have been needing some love and now they're way more useful!
User avatar
Mervin
 
Posts: 65
Joined: Sun Apr 18, 2010 1:03 pm

Re: Game Development: Circle the Wagon

Postby Haz425 » Sun Aug 30, 2020 8:55 pm

Not bad at all Jorbtar, wagon love has been a long time coming. Decent update.
Haz425
 
Posts: 9
Joined: Wed Jul 03, 2013 5:54 pm

Re: Game Development: Circle the Wagon

Postby Nektaris » Sun Aug 30, 2020 9:03 pm

Thank you! Nice update!
Nektaris
 
Posts: 26
Joined: Fri Feb 14, 2014 7:37 pm

Next

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 6 guests