New Implementations
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- Added "Dovecote", building. Local wild Doves may settle for a time in Dovecotes, especially if provided food, water, space, and privacy. The attractiveness of the Dovecote to the local doves will increase with space available, food, and water, and decrease when cluttered, or raided for doves or eggs.
- Added "Birdhouse", building. Doves may be kept and fed in a Birdhouse, but will not multiply in them. A domesticated dove (one born in a Dovecote) may be Homesteaded in a Birdhouse, and will then return to it if set free. Place a domesticated dove in the Birdhouse, and Right-click the dove to Homestead it. Domesticated Doves can carry one item. Try a hat!
- Added "Rock Dove Squab", the chick of the Rock Dove. Excellent meat.
- Added "Dove Droppings". Compostable. Alchemical ingredient.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9 is the "Vagabond's Cap"
Store Description wrote:$9 Travel to the ends of the Hearth, and back again, in the style of a true wanderer, and vagabond.
All Gold & Silver subscribers have been awarded the "Vagabond's Cap". free of charge.
In the Pipe
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- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- An update to the server-client protocol is the next project in the pipe. It is a relatively limited scope project to allow for better definitions of objects in relation to other objects (E.g. bubbling retort standing on lit tripod burner with variable materials, standing on an Alchemist's table. That kind of stuff). One upside is that it could allow us to add variable materials to tools and equipment. This is necessary for the next project after, namely Object Controlled Objects, which we consider the next major milestone in development.
- Loftar is testing out a new version of JOGL. Help him by trying it out!
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!