loftar wrote:I think the loading-screen situation should already be improved quite a fair bit in the rendering client, unless there are some more improvements that could be made that I'm not aware of. Not sure if you've tried it.]
I did some minor testing, and don't see a difference between load times on old render and new render.
https://gfycat.com/sourwanfossa (new render)
2.61>3.84 = 1230MS loading screen, nearly triple my ping, and certainly not affected by my bandwidth.
https://gfycat.com/liveringedboutu (old render, loading screens disabled)
1.88>2.29 = 410 MS for the floor to load in (about equal to my MS)
My eastern European friends load in everything faster on default than I load in the floor on loading screens disabled. If somebody has high MS, somebody with low MS has like .8 to 1 full second to push them as they're going through a loading screen, or that much extra time to run away. It's kinda circumstantial, but high MS players basically can't do anything in certain situations without client mods because of this.
I almost died because of load screens in world 11. My internet was shitting itself so I was getting stuck on loading map tiles, still completely able to move via the map and interact with everything via script, just couldn't get out of the knarr because that required a mouse click. In the same situation with loading screens disabled the ground is black, and some objects are invisible, but you can still do basic stuff like get out of a knarr when people are hitting you.
Another thing I forgot is circumstantially bad on vanilla client while waiting for everything to be ported to new render is tile transition:
https://gfycat.com/energeticgrandiosedarwinsfoxI bet a lot of nabs have died because Odeeper and Odeep have the same color in vanilla. Early world when we knarred around a lot we would unironically see like two or three corpses a day like 10 tiles out into Odeeper with no signs of violence. Kinda funny.
xd I imagine these things go against the artistic aspirations you guys have for vanilla client, though, so I'll just be quiet about it now