New Implementations
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- Added player indicators to the minimap. The icons still need some work, but, in principle, there are two icon types, one indicating self and party members, and another indicating other players.
- Added the ability to show a tile grid overlay to the client. It has no graphical button, but rather is set by default to keyboard Ctrl-G, which can be changed in the keyboard settings menu.
Key Fixes
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- Redrew the Character Sheet buttons in 4x size to support higher UI resolutions.
- We're planning on adding separate equipment slots for Mouth and Eyes, to support the all important "monocle, cigar, and amulet"-look. For that purpose, we have updated the "old" branch of the client git repository with stuff that customs will need to merge, on pain of crashing when we do make that change.
Small Fixes
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- Shift-Clicking an herb will now pick it, without the intermediary step of a flower menu, and the character will then continue to pick all other herbs of the same type.
As always, if you liked what we did here: Support the patch.
Today's Patch Items, for the fair price of $9 is the "The Graveyard Shift"
Store Description wrote:$9 A hat for late hours, for excursions by mist and moonlight, and for burying cold bones in shallow graves.
All Gold & Silver subscribers have been awarded "The Graveyard Shift", free of charge.
In the Pipe
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- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- An update to the server-client protocol is the next project in the pipe. It is a relatively limited scope project to allow for better definitions of objects in relation to other objects (E.g. bubbling retort standing on lit tripod burner with variable materials, standing on an Alchemist's table. That kind of stuff). One upside is that it could allow us to add variable materials to tools and equipment. This is necessary for the next project after, namely Object Controlled Objects, which we consider the next major milestone in development.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
UPDATE YOUR CLIENTS... might be a good idea if you want these changes.
Enjoy!