jorb wrote:[*] Yulestar, Elven Lights, and Starfish can now be hung on walls.
No it can't.
jorb wrote:[*] Yulestar, Elven Lights, and Starfish can now be hung on walls.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
loftar wrote:strpk0 wrote:Have you considered a camera mode where the camera isn't permanently locked to the player's position? I remember in legacy (atleast in custom clients) there was a camera mode where you had to manually pan around, and the camera would only snap back to the player when going into houses/caves or teleporting in general. In hindsight, perhaps a bit aesthetically ugly and manual labor to have to manually pan around, but it did give some nice amount of control to how you want to view the scene.
I've considered that very strongly. I liked that a lot myself and missed it quite a bit when going to 3D, especially because it means you can have the camera slightly in advance of the character when walking around, but the main problem is that in Legacy, the whole mouse-wheel-drag mode was available for panning the camera, whereas it is now used for rotating the camera, and can't really imagine getting both of those working in some unobtrusive way (like, sure, you could use shift+mouse-drag or something, but I do think that is a bit too cumbersome to be practical).
linkfanpc wrote:Could we get a simple slider for how much smoothing we have? I'm part of the few that used unlocked ortho since i've used that in amber for years because i don't like bad cam, and i have a rather sporadic mouse movement style. I used to be able to just whip my camera about just how i need with the flick of a mouse, but can't really do that now.
loftar wrote:linkfanpc wrote:Could we get a simple slider for how much smoothing we have? I'm part of the few that used unlocked ortho since i've used that in amber for years because i don't like bad cam, and i have a rather sporadic mouse movement style. I used to be able to just whip my camera about just how i need with the flick of a mouse, but can't really do that now.
I might consider such a slider, but I don't think the smoothing change should affect how much you need to move your mouse to achieve a certain effect. Dragging the camera around sets the target angle in exactly the same way before and after this change, the smoothing is applied after that.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
avros008 wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=48&t=60910&hilit=+sitting sitting was my idea
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