jordancoles wrote:Nice dungeon changes, specially the new graphic for the boss room key
Now can you make it so that we can walk through the baby bats/beavers/ants? Bodyblocking is a big issue when you can't hearth out after being KO'd
A big fat THIS.
Nightdawg wrote:hearth.com/forum/viewtopic.php?f=48&t=68215
bump this one boys
Already told my story in that thread but I'll tell it again, had a 6-man, late world part that had already cleared 2 dungeons wiped with 2 deaths because bats pinned us in and continued to do so after KO.
I would rather fight a hoard of ANYTHING ELSE because I can kill one, lift if necessary, and flee through the hole made. Also being surround and seeing "Your approach is blocked" when all you want to do is hit ANY near one? The only option is to shift+tab until you can full circle, close too when possible, and click in random directions until you get out.
Bonus story from this world. 5-man party that had cleared one bat dungeon previously. Get to an infinite spawn-key room. Our strongest man goes for the door alone, wrong key, gets surrounded. We charge in to extract, 3rd man in (me lol) gets surrounded by new spawns. The other four free the 1st one and retreat to extract the 3rd, 2nd man get surrounded along the way. 3rd breaks free and move to extract the 3rd, a fourth gets surrounded because GODS LIGHT DOES NOT SHINE HERE. 3rd is extracted, 4th shortly after, run outside the room, slaughter the stragglers with ease.
I now trust those people with my character's life. Getting surrounded by bats is a massive difficulty jump compared to being surrounded by any other mob. No KO's or deaths, this time.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch