jordancoles wrote:What about setting the audiobuf to something more reasonable by default so that people can hear the sound a few milliseconds later in exchange for not having to hear stuttering bullshit every time they load up the game :ugeek:
The basic problem is that a larger value isn't really very sensible, as it makes the latency too high in my opinion. On the other hand, there's also the problem that neither Jorb nor I have any audiobuf problems, so I do tend to forget that it's even a thing, and in that context, just setting the audiobuf unreasonably high by default could perhaps at least serve to remind me to debug the problem more often. (There's also the issue that I can't really debug it productively since I can't reproduce it, though.)
If only for the record, what are the audiobuf values that you guys need for your audio to work properly? Is 2048 enough, or does it have to go all the way to 4096? Mine tends to work all the way down to 128. Preferably, for frame-synced audio at 60 FPS, it should be below 750.