by DatOneGuy » Fri May 21, 2010 7:04 am
This cannot be fixed by limiting or changing numbers. A static number will never defeat a linearly accelerating number.
Hardcaps are pointless, and ruin the game for many people who enjoy that aspect.
And before you start complaining "Oh but those guys are griefers!", that's a way to play the game, don't attempt to invalidate their views on gaming to promote personal benefits.
Unless:
A)Defence gains a linear aspect to it in which it can actually grow
B)Offence becomes a static number - Clearly retarded
The problem will persist. You could raise brickwalls to 1,000 soak if you want, someone will pass it, it's always going to be a question of when, and you'll be safe beforehand glad that you put your faith in a high static number until someone passes it and then it's all about 'unbalanced!' all over again.
Capping str at any reasonable number won't do much. 200? Not enough to do much. 600? Sure you can one-man battering rams for brickwalls, and not many people will get there fast or at all if not trying hard, but it's a limit that you can rush to and then simply be 'secure' in a fight against others.
Yes 600 would be a nice number if it were any number, but you run into another problem at this point, people will stop being able to raise those skill values/stats sure... but then it just becomes a quality race in metal.
If you both have 600 str/300 melee (Let's say that's the cap for argument's sake), it'll simply come down to who has the higher quality gear as the guy with q100 on all of his gear versus the guy with q80 on all of his gear will win almost every time.
It won't become a matter of skill, there'll always be something to improve, and that's what this game is about, always being able to improve. There are some things you can't help unless you search hard enough and get EXTREMELY lucky (clay, water, soil), however they aren't hardcapped at all, and there's still a 'chance' of it happening.
Can someone FOR hardcaps point an actual way they think this would work WITHOUT simply deflecting the 'grind' onto something else, or capping everything to hell?
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