We need THIS:
https://youtu.be/IBkOOYbPrAo
shubla wrote:I hope that you do something to pools as well.
I played quite a bit in W12 but only found the first edelweß couple of weeks ago, but then I found a LOT of them.
Pools are too harsh they should scale more with the playercount.
I also remember that in early world I found plenty of glimmers but soon, none.
shubla wrote:Why no changes to siege? Its horse shit currently.
abt79 wrote:edels have a rather high PER*EXP threshold, perhaps maybe you didn't happen to have the stats required to see them until recently?
hope this helped!
Ardennesss wrote:This is actively the opposite of what folks have asked you to do, which is talk to the community before implementing massive changes. Not only did you not talk to us, you are blatantly preventing discussion about changes ahead of time. Nice.jorb wrote:[*] Fast Travel has been significantly reworked. Minutiae of changes will be documented as they are discovered.[/list]
[*] Realms have been significantly reworked. Minutiae of changes will be documented after the founding of the first realm.
[*] Several changes, fixes, and new implementations left to the joy of discovery.[/list]
Apocoreo wrote:Wish ya'll would actually tell us what's changing. Remember 2015?
GamingRAM wrote:Cool, I'll be seeing about playing this world.
I really hope you add name/date engraving to certain crafted items. Learning when and who made something plays really well with this game's emphasis on being an ever persistent world. A new world is the perfect time to introduce this.
I'm just saying, archeology would be pretty cool, imagine finding a really old sword made by a in/famous player.
BoxingRock wrote:An argument for adding dynamic quality nodes -
Animal quality nodes can easily be botted, monitored by bots that relay directly to discord chats and cellphones, and spiraling boneclay with these methods is one of the ways that major faction villages massively boost their industries above the average player
Most animals migrate and move endlessly, it makes no sense for animals to stay in the exact same spot, especially if it's being hunted and visited by people very often.
It wouldn't make much sense for other nodes to move, but animal nodes should change regularly or at the very least have some kind of drifting mechanic
abt79 wrote:shubla wrote:I hope that you do something to pools as well.
I played quite a bit in W12 but only found the first edelweß couple of weeks ago, but then I found a LOT of them.
Pools are too harsh they should scale more with the playercount.
I also remember that in early world I found plenty of glimmers but soon, none.
edels have a rather high PER*EXP threshold, perhaps maybe you didn't happen to have the stats required to see them until recently?
hope this helped!
Stoneface wrote:Shubla can you unprivate the boat trip video? I loved that so much