Schattengaenger wrote:The audibuf 8192 command helped but it is kind of strange still, since i never experienced it anywhere else (meaning past vanilla clients and cutsom clients)
Edit: also would it be possible to make the client save this setting? It is abit tedious to always have to type it in again when you start the client.
The reason the audiobuf setting isn't saved is because I still consider it an ugly fix. The problem with increasing the audio buffer size is that it also increases the latency between the point a sound should start playing and the point it actually does. I'd really like to fix this for real instead since I really don't think that such large buffer sizes should be necessary, but it has been difficult to find the root cause of the problem. It could be that it would help if I used an external audio library instead of Java's built-in audio functionality, but I haven't found a good one to test. (There is OpenAL that is part of the greater JOGL project, but that is something much more complex than just an audio playing library, so I don't think it's a good fit).
Schattengaenger wrote:Just like the auido before I get micro stutters withthe general graphics, but in set intervals of about 1.3 to 1.4 seconds.
Could potentially be garbage collection pauses. You could verify that by monitoring the JVM in something like JVisualVM and see if the stutters you see correspond to the reported garbage collections. They're an unfortunate consequence of using Java (possibly the most unfortunate consequence of using Java), but if they are the cause of your problem, there are a few things you could try. For instance, my experience has been that the new G1 GC that was made the default somewhere between Java 9 and Java 11 improves the situation markedly, so if you're still using Java 8, it could help if you upgrade to at least Java 11. It is also my understanding that there are new garbage collectors on their way to later Java versions that should improve the situation further.
If it turns out that your problem is not GC pauses, then it is something I'm not aware of, at least, but that would be good to debug.
Schattengaenger wrote:And while we're at it: Was there a particular reason to disable the bghz command? I got two monitors and it is really soring for my eyes to see haven dropping to 5 fps every time I do something on the second monitor.
It wasn't removed, it was just integrated into the graphics settings as "gl bghz". It's also available in the options window, and it is in fact saved.
Schattengaenger wrote:1. when holding a violine and moving around any cape you wear will clip through the character
I think that is something that happened with the animation optimizations, and it's something that Jorb will have to look into as it probably regards the bone weighting of the cape.
Schattengaenger wrote:2. I made a flag out of felt and in the amber clinet it showed the material, but I guess the new client didn't yet get the memo that this is possible.
Huh, I thought that was a problem in the old client as well, but apparently it was just a bug I introduced when porting the flag to the new client. I've fixed it locally, so it should take effect after the next patch.