Thingwalls Explained

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Re: Thingwalls Explained

Postby Kaios » Sat Apr 24, 2021 11:56 am

VDZ wrote:I call bullshit. There's no way anyone other than factions and resource alts would have cupboards full of Rock Crystals. They have a long respawn timer so even if a hermit manages to consistently grab from one or two nodes you still wouldn't get cupboards. This would involve consistently collecting from many different nodes.

EDIT: To make sure, you're talking about recent worlds, right? Not the worlds where localized resources spawned full stocked? Because that situation hasn't been applicable in ages.


It's possible, they aren't as watched so closely as one might imagine but certainly it can be a risk to go to a mountain to try and obtain ice or rock crystals during an active time of a world. The main reason that I usually avoid this is not because I'm worried about getting attacked, but because of how much of a pain in the ass it is to run around on mountains. There are players using clients that completely flatten the mountain landscape which provides them with a huge advantage over the people they are chasing that probably aren't using a client with any such implementation.
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Re: Thingwalls Explained

Postby VDZ » Sat Apr 24, 2021 4:05 pm

jorb wrote:Not to have much of a dog in the race, but, being a big and longtime hermit, I've been one of the guys with cupboards full of localized resources. Everything except maybe Ageless Ice has, in my experience, been relatively easy to procure if you try, esp. later in the world. Rock Crystals are one of the more coveted ones, but, idk. Might require some effort, but you can get them for sure.

For stuff like Foul Smoke, Notes, Bat Guano and Fairy Mushrooms I can understand. I've never had cupboards full of any of those, but I've been able to collect them without much difficulty and I can imagine getting that over several months because people don't care as much about those. Some others like Brimstone are also fairly easy to collect. But Rock Crystals? Those are, like Ageless Ice, in incredibly high demand and always in very public locations. Perhaps much later in the world when the factions have already built plenty of charter stones they stop caring as much, but at the very least earlier in the world they are incredibly difficult to get.

Anyways, regardless of whether there's a theoretical possibility you can indeed get more than three Rock Crystals (4 required to get one-way travel to a specific location, 4 more for every other destination you want), it cannot be argued that factions don't have a much easier time setting up charter stone networks than hermits do. Factions had much better access to fast travel than small villages or hermits did. Thingwalls do not require some of the most expensive resources in the game to set up and as such give much more equal opportunities for fast traveling.
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Re: Thingwalls Explained

Postby SnuggleSnail » Sat Apr 24, 2021 4:23 pm

I had the best fast travel network in the world by far last world and nobody but me contributed to it rly. It made no difference at all that that I was part of a larger group, it was merely a result of autism and necessity. If you replace "factions" with "autists" and "hermit" with "super casual people that aren't even actively trying to do the thing" I think your statements would be wholly accurate.

hey jorb let me use thingwalls when red handed....................... I thought we had like a 5 year long argument about this and you decided forcing ppl to afk next to a teleport for 55min was dumb and that's why you could port with charters outlawed/redhanded
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Re: Thingwalls Explained

Postby Archiplex » Sat Apr 24, 2021 4:46 pm

VDZ wrote:
SnuggleSnail wrote:I've raided hermits with cupboards full of rock crystals.

I call bullshit. There's no way anyone other than factions and resource alts would have cupboards full of Rock Crystals. They have a long respawn timer so even if a hermit manages to consistently grab from one or two nodes you still wouldn't get cupboards. This would involve consistently collecting from many different nodes.

EDIT: To make sure, you're talking about recent worlds, right? Not the worlds where localized resources spawned full stocked? Because that situation hasn't been applicable in ages.


Yeah I gotta chip in here, while i've never had a cupboard in specific (mostly because after i had gotten the resources i wanted, i never bothered to get more) it was ridiculously easy for me to make my charter back in w11- most nodes arent watched and it's pretty trivial to just show up when you know it's resetting.

Over time, they add up; especially since if you arent' trading you won't use them much.
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Re: Thingwalls Explained

Postby VDZ » Sat Apr 24, 2021 6:09 pm

SnuggleSnail wrote:I had the best fast travel network in the world by far last world and nobody but me contributed to it rly. It made no difference at all that that I was part of a larger group, it was merely a result of autism and necessity.

Did you collect every single Rock Crystal yourself without getting any in trade (paid with goods you did not make yourself)? Did you build every single charterstone yourself? Were you the only one using your fast travel network?

If the answer to any of those is 'no', then people in factions (perhaps you're 100% right and you're just the exception, and this only goes for everybody who benefited from your hard work) had better fast travel opportunities than hermits.
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Re: Thingwalls Explained

Postby Reiber » Sun Apr 25, 2021 12:09 am

SnuggleSnail wrote:
VDZ wrote:That's bullshit and you know it. Hermits don't have easy access to Rock Crystals to set up networks of charter stones


Hey, I'm not invested in this conversation but you're wrong. Combat or stats are usually not a big help in getting localized resources - exploring and general autism are the biggest contributing factors. I feel like this is one of those things where a hermit could compete against and beat multiple big villages in resource gathering. They just don't because generally hermit == person who hasn't played enough to make friends == probably incompetent.


there is an difference between finding an localised resource and kepping track off its spawns, and running around building an beacon next too every resource, and bringing an combatalt if he ever gets pushed.
only reliable recource hermits can gather before veteran players play less are underground ones and maybe hearthwoodleaves and brimstone
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Re: Thingwalls Explained

Postby Kaios » Sun Apr 25, 2021 12:14 am

VDZ wrote:
SnuggleSnail wrote:I had the best fast travel network in the world by far last world and nobody but me contributed to it rly. It made no difference at all that that I was part of a larger group, it was merely a result of autism and necessity.

Did you collect every single Rock Crystal yourself without getting any in trade (paid with goods you did not make yourself)? Did you build every single charterstone yourself? Were you the only one using your fast travel network?

If the answer to any of those is 'no', then people in factions (perhaps you're 100% right and you're just the exception, and this only goes for everybody who benefited from your hard work) had better fast travel opportunities than hermits.


I do not disagree with you and I do not mean to offer a skewed perspective on those matters. As I mentioned before having access to a greater amount of resources does help in this regard and of course those that are part of a village or small group would indeed have more to draw from. Hunters bringing in animals for leather and bone glue, string either foraged or farmed for ropes, miners producing metal, characters to create and maintain claims and villages, a consistent flow of curiosities in order to supplement those claims/villages, and the list goes on. Hermits and smaller groups are certainly capable of producing enough of what they need to do that, but in most cases this is going to take more time in comparison to the larger villages that have more people available to split up the workload.

One of the main reasons I have been able to put forth so much effort towards exploration, expansion, building, claiming, and so forth in the past is because of having a reliable group of players at my side. Though usually a small group, but that's all it really takes is a few dedicated individuals. People that you can rely on and that know they can rely on you. Most of the time in a large village you can usually rely on everyone to contribute to the best of their ability, but I'd bet that in many of those villages there are also a few core individuals that tend to carry the rest with the effort they put in.

I do get your point, hermits certainly aren't living in the lap of luxury. However, from the perspective of someone that has played with large villages, small groups, and been a hermit, what it really comes down to is time. How much time you're willing or able to spend, and what you choose to spend it on.
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Re: Thingwalls Explained

Postby Astarisk » Sun Apr 25, 2021 1:00 am

VDZ wrote:
SnuggleSnail wrote:I had the best fast travel network in the world by far last world and nobody but me contributed to it rly. It made no difference at all that that I was part of a larger group, it was merely a result of autism and necessity.

Did you collect every single Rock Crystal yourself without getting any in trade (paid with goods you did not make yourself)? Did you build every single charterstone yourself? Were you the only one using your fast travel network?

If the answer to any of those is 'no', then people in factions (perhaps you're 100% right and you're just the exception, and this only goes for everybody who benefited from your hard work) had better fast travel opportunities than hermits.

It's really not hard to collect these resources if you are dedicated to the task at hand. Once you get past the initial rush to have the first of things resources become pretty abandoned and people don't check them on timer. Hell even at the start of this world I've seen many rock crystals just harvested freely as no one really seemed to care right off the start. Snail does a lot of asinine and crazy projects solo. It's just good game knowledge, a good sense of keeping track on what needs to be done and dedicating yourself to a project before starting another. Also Snail's group has never been really large, I'm not sure what you would define as a faction vs just a large group vs a hermit.
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Re: Thingwalls Explained

Postby Tamalak » Sun Apr 25, 2021 4:38 pm

Is there a way to see what province you are in?? I am trying to figure out how to discover where thingwalls are.
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Re: Thingwalls Explained

Postby abt79 » Sun Apr 25, 2021 6:14 pm

Tamalak wrote:Is there a way to see what province you are in?? I am trying to figure out how to discover where thingwalls are.


Checking the unofficial world maps might help
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