Yea, "autohaven.jar" has no res folder. As far as I know Its just for updating and/or starting the client.
Not sure if Haven still has/uses some jar'd res-archive files. Probebly not, and it would only contain a small set of res files.
The res-folder-struckture is still the same though. And one can use that to pull the needed files directly from the game server.
Important to know it that there are two different URL's in this case.
1) "
http://game.havenandhearth.com/mt/r/..."
Which is for
images only. Like the in-game inventory image of the merchants robe.
These images are, as far as I know, also included in the related res file itself.
2) "
http://game.havenandhearth.com/res/..."
Which contains only res filesThe ".res" extension is optional, but not required. Helps with saving them locally with a ".res" extention.So for the merchants robe image one would use:
http://www.havenandhearth.com/mt/r/gfx/invobjs/merchantsrobe(
No image extension. Your browser will detect that it is an image, and what image format (generaly))
And for the res file one
would have used:
"
http://game.havenandhearth.com/hres/gfx/borka/merchantsrobe"
But ... the merchants robe is now split up into different parts/res-files.
The one's I know about are:
.../gfx/borka/merchantsrobe-body
.../gfx/borka/merchantsrobe-collar
.../gfx/borka/merchantsrobe-cuffs
.../gfx/borka/merchantsrobe-hem
.../gfx/borka/merchantsrobe-kjol
- - -
And of course:
.../gfx/invobjs/merchantsrobe
.../gfx/invobjs/small/merchantsrobe
- - -
".../equip/..." path is no longer used.
- - -
loftar wrote:Not sure if that's your only problem, but that's the URL for the pre-render resources. The new one is just
res instead of
hres.