The_Lich_King wrote:Yeah and i don't really get it. Yeah it sucks super hard to run into a dick who sprucekills without a second thought but the high potential for death is one of the most rewarding parts about this game IMO. Everything has newfound meaning when everything else could potentially kill you. I play alot of MMOs and the one thing that always deters me is how meaningless and stale death is. Animals aren't really scary anymore, actually i would be VERY suprised if anyone has died to animals since w8 or w7, so the only thing bringing death into the game is players...... and drowning...... without death Haven just becomes empty. It also creates really interesting social dynamics between villages and hermitages so i really get urked whenever people bitch about PVP and dying in this game.
The
threat of death is fun. Death itself is not fun, and often makes people quit. I think the current system were I lost my Snekkja and all of my gear and got massive wounds that I am still recovering from two days later (and will be for at least a couple days more, that's with treatment for everything) from getting ganked is a good compromise. Players still have something to fear and getting mugged is very harsh, but it's no reason to quit as recovery is viable.
EDIT: Actually, having spent nearly a full day in bed after treatment, the wounds are almost gone now.