bmjclark wrote:Quality Nodes on Animals
I understand the intent here was probably to encourage people to go around and find better quality animals to kill but in practice it just lead to people finding high quality animal spots and then using bots to reload them until an animal spawns. The fact that a bears base quality is 60 but it can go up to well over 300 is completely ridiculous. If not for sausages, I'd likely ignore every animal outside of the ones the bots spot because the quality difference is so insane
This is the only truly egregious one. This just shouldn't be the case. If Jorbonzola wants us to go out and explore/search making animals random across the board would do a better job of it. Anyone with nice nodes (everyone lol) will probably hate this idea.
Armor on animals and survival caps were to prevent people from day 1 mobbing them with alts. Ironically, this made both no difference to cheesing and didn't actually change anything, because people don't fight bears with 20 1-10 ua alts. Armor was an understandable change, need to have a certain threshold to hurt something big, but the survival cap was just a bit needless and harmful. We already fuck up the quality immensely if, early world, we butcher without stats.
The_Lich_King wrote:bmjclark wrote:The_Lich_King wrote:-1 i utterly hated how in legacy all it took was a sling and 20 MM to fell a freaking bear. It's such a breach of progression and honestly at the start of w8 it was absolutely apocalyptic because of how terrible the animal hunting was due to no hardcap. People would get 10 MM right off the bat and start killing the largest beasts in the game.
Yup. Needing 1 MC and a bronze sword is so much better
I know this is sarcasm but i agree with the intent behind it, being that its ridicilous to hunt with low stats and 1 piece of half decent gear, which is why we should reduce the pierce of swords and other weapons and instead scale pierce with stats so in order to reasonably be able to damage powerful animals you need powerful stats.
Since you seem to appeal to realism or something in all of your posts, you should probably be aware that things like MC, UA, strength levels, hit points, quality and """stats""" don't actually exist in real life. A sharp stick is a sharp stick. It pokes no matter what. What it took to kill megafauna prehistorically for humans was a dozen naked dudes with sharp sticks going full send on the most isolated part of a herd of mammoths, or using traps/poison. So, no, it is not ridiculous that day 1 naked hearthlings creatively kill animals that are meant to be massively powerful. The sharp stick is nature's great equalizer.