Procne wrote:I was wondering... do you already have some specific ideas of features that you would use OCO for?
I'm a bit afraid that it would end up in similar fashion to material properties carrying over crafts. Of which we only have "memories of pain" currently
The idea, loosely, is that objects should be able to exist within map spaces defined by other objects, to make it possible to, for example, walk on ships, walls, or houses, or e.g. over the kind of platforms we see in the wagon station, and the like. It would enable us to implement things like bridges, and, ultimately, freeform building. Presently, objects only really have a position in game world coordinates. With OCO, they would be capable of having coordinates in a space defined by another object.