Kamekono wrote:Considering how strong Scholar is as a credo, I don't think reducing the time it takes to get it would be good.
Kamekono wrote:Considering how strong Scholar is as a credo, I don't think reducing the time it takes to get it would be good.
synntax33 wrote: I usually quit at cows, or any livestock even.
Vantri wrote:If studying a curiosity takes ages, Ageless Ice or Abyssal Insight might be applied. Acquiring both or any is really fun game mechanic.
On the side note, credos are not mandatory for survival.
Tamalak wrote:Take a good hard look at the picture on the scholar credo and then act surprised when it takes a long time to do.
mulamishne wrote:synntax33 wrote: I usually quit at cows, or any livestock even
If you're quitting at cows, have never made steel or even wrought, then why do you have an opinion on a tier 5 credo? If your complaint is that you aren't able to keep up on the real life time investment, then why wouldn't you want a cap on scholar credo study time?
Pills wrote:Kamekono wrote:Considering how strong Scholar is as a credo, I don't think reducing the time it takes to get it would be good.
Scholar was nerfed last world.
synntax33 wrote: If you are a player burning through the entire games content in three months
mulamishne wrote:Scholar in it's current state feels like a trap because by the time you are done with it, people have reached the LP required for their crafters, equalization has made it so fighters are evened out, and casual players won't be able to finish it because of the very esoteric curios the credo demands.
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